From c278e7c8338ce60fde4b1c5d9643969c0b8aff60 Mon Sep 17 00:00:00 2001 From: Flugente Date: Mon, 21 Jun 2021 19:32:42 +0000 Subject: [PATCH] ALLOW_TARGET_HEADANDLEG_IFPRONE is now off by default. Additionally, the structure JSD has been changed to be more consistent (the old one is in the same folder for comparison) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2593 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 2 +- gamedir/Data/Anims/structdata/M_PRONE.JSD | Bin 784 -> 912 bytes gamedir/Data/Anims/structdata/M_PRONE_old.JSD | Bin 0 -> 784 bytes 3 files changed, 1 insertion(+), 1 deletion(-) create mode 100644 gamedir/Data/Anims/structdata/M_PRONE_old.JSD diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index fb6ec4734..afca3749d 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -128,7 +128,7 @@ OLD_INVENTORY_ITEM_NUMBER = 99 ; Additionally soldiers are no longer protected from stray bullets in crouched and prone stance. ; This switch will be removed once this code change has been accepted (or deemed unacceptable). ;------------------------------------------------------------------------------------------------------------------------------ -ALLOW_TARGET_HEADANDLEG_IFPRONE = TRUE +ALLOW_TARGET_HEADANDLEG_IFPRONE = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data/Anims/structdata/M_PRONE.JSD b/gamedir/Data/Anims/structdata/M_PRONE.JSD index cb7de0c326696ccba7ac993c79ab974fe853fa3e..1777f3bbb8961e735be25db43fb2a0acdca020de 100644 GIT binary patch literal 912 zcmah{%N4>f409--o_X-NFarpP(h=CWSd!DYE$=l4*RdSSvio|xpS|@qbUWj@ ze7djMpo?rN{w=U>nl*$2ptmwCIgYD%1PbuG_*5%pf{KTv8LqT7xnYv9;A^k}KZ{SP zwS;p(hy;QaqyZMztGDR|92Ob>LJR_rd3O1smyfxTrWqtH+V==+;SKq4V+6_bllb-t zsdOThbvP7m>?chkm6Qv*0Wvz56>+c)&Kwi literal 784 zcmZva%Mrpb3`FIaPtHsjE>uAcoVe0L3ZVo#4%%JGI1pt<{z!T&Yx1}~@1u=obuijA z*SFbA2l;}fxXHQKg`&1Fnl3K65V;`!Yao<@_;ntjM`X)_SeTTRuXyr2p*5s(@J{MK zUh^fA!+e0_4G716-GJ%@NxjC(4f~(ef6Ys*5ZH7Gu5eUEGCzc4{yXf$IPYYNoP5t% z@lcUWGxonZf9A3Ov-;oTMy1@fNnu)Ux}=Ao&Z*SLFPi^>sab{uP~7_d8jhRJF-`wR fJP@R=3mx&knE#R0(vwOsPzF(YB>m5;v7Pq;u#6j6 diff --git a/gamedir/Data/Anims/structdata/M_PRONE_old.JSD b/gamedir/Data/Anims/structdata/M_PRONE_old.JSD new file mode 100644 index 0000000000000000000000000000000000000000..cb7de0c326696ccba7ac993c79ab974fe853fa3e GIT binary patch literal 784 zcmZva%Mrpb3`FIaPtHsjE>uAcoVe0L3ZVo#4%%JGI1pt<{z!T&Yx1}~@1u=obuijA z*SFbA2l;}fxXHQKg`&1Fnl3K65V;`!Yao<@_;ntjM`X)_SeTTRuXyr2p*5s(@J{MK zUh^fA!+e0_4G716-GJ%@NxjC(4f~(ef6Ys*5ZH7Gu5eUEGCzc4{yXf$IPYYNoP5t% z@lcUWGxonZf9A3Ov-;oTMy1@fNnu)Ux}=Ao&Z*SLFPi^>sab{uP~7_d8jhRJF-`wR fJP@R=3mx&knE#R0(vwOsPzF(YB>m5;v7Pq;u#6j6 literal 0 HcmV?d00001