- The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-12 18:06:29 +00:00
parent 20a39b0087
commit c284e87780
3 changed files with 8 additions and 4 deletions
+5 -1
View File
@@ -1912,8 +1912,12 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
// CJC: since jamming is no longer affected by reliability, increase chance of status going down for really unreliabile guns
INT16 ammoReliability = 0; // Madd: ammo reliability affects gun
if ( Item[usItemNum].usItemClass == IC_GUN )
ammoReliability = Item[pSoldier->inv[pSoldier->ubAttackingHand].usItem].bReliability;
{
OBJECTTYPE *pGun = &(pSoldier->inv[pSoldier->ubAttackingHand]);
ammoReliability = Item[pGun->usGunAmmoItem].bReliability;
}
uiDepreciateTest = BASIC_DEPRECIATE_CHANCE + 3 * (Item[ usItemNum ].bReliability + ammoReliability);