mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1912,8 +1912,12 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
|
||||
|
||||
// CJC: since jamming is no longer affected by reliability, increase chance of status going down for really unreliabile guns
|
||||
INT16 ammoReliability = 0; // Madd: ammo reliability affects gun
|
||||
|
||||
if ( Item[usItemNum].usItemClass == IC_GUN )
|
||||
ammoReliability = Item[pSoldier->inv[pSoldier->ubAttackingHand].usItem].bReliability;
|
||||
{
|
||||
OBJECTTYPE *pGun = &(pSoldier->inv[pSoldier->ubAttackingHand]);
|
||||
ammoReliability = Item[pGun->usGunAmmoItem].bReliability;
|
||||
}
|
||||
|
||||
uiDepreciateTest = BASIC_DEPRECIATE_CHANCE + 3 * (Item[ usItemNum ].bReliability + ammoReliability);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user