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- The weapons were deprecating too fast due to wrong item in reliability calculation (2x gun reliability, now gun + ammo reliability)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@223 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.221" };
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INT16 zVersionLabel[256] = { L"Release v1.13.223" };
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#endif
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#endif
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+2
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@@ -43,7 +43,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.221_2006_06_11.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.223_2006_06_12.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.221_2006_06_11.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.223_2006_06_12.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -1912,8 +1912,12 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
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// CJC: since jamming is no longer affected by reliability, increase chance of status going down for really unreliabile guns
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// CJC: since jamming is no longer affected by reliability, increase chance of status going down for really unreliabile guns
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INT16 ammoReliability = 0; // Madd: ammo reliability affects gun
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INT16 ammoReliability = 0; // Madd: ammo reliability affects gun
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if ( Item[usItemNum].usItemClass == IC_GUN )
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if ( Item[usItemNum].usItemClass == IC_GUN )
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ammoReliability = Item[pSoldier->inv[pSoldier->ubAttackingHand].usItem].bReliability;
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{
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OBJECTTYPE *pGun = &(pSoldier->inv[pSoldier->ubAttackingHand]);
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ammoReliability = Item[pGun->usGunAmmoItem].bReliability;
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}
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uiDepreciateTest = BASIC_DEPRECIATE_CHANCE + 3 * (Item[ usItemNum ].bReliability + ammoReliability);
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uiDepreciateTest = BASIC_DEPRECIATE_CHANCE + 3 * (Item[ usItemNum ].bReliability + ammoReliability);
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