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use SoldierID
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@@ -649,7 +649,7 @@ void RenderInfoInSector()
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{
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UINT8 ubSectorX, ubSectorY;
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UINT16 ubMercs=0, ubActive=0, ubUnconcious=0, ubCollapsed=0;
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INT32 i, xp, yp;
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INT32 xp, yp;
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if( gfViewEnemies && !gbViewLevel )
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{
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@@ -694,11 +694,10 @@ void RenderInfoInSector()
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//Count the number of mercs and their states (even for underground sectors)
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
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for( SoldierID id = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; id <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++id )
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{
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SOLDIERTYPE *pSoldier;
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SOLDIERTYPE *pSoldier = id;
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pSoldier = MercPtrs[ i ];
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if( pSoldier->bActive && pSoldier->sSectorX == ubSectorX && pSoldier->sSectorY == ubSectorY && pSoldier->bSectorZ == gbViewLevel )
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{
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if( pSoldier->stats.bLife )
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