use SoldierID

This commit is contained in:
Asdow
2024-11-30 18:29:17 +02:00
parent 2eb16c583c
commit c2b1ac0109
3 changed files with 92 additions and 106 deletions
+3 -4
View File
@@ -649,7 +649,7 @@ void RenderInfoInSector()
{
UINT8 ubSectorX, ubSectorY;
UINT16 ubMercs=0, ubActive=0, ubUnconcious=0, ubCollapsed=0;
INT32 i, xp, yp;
INT32 xp, yp;
if( gfViewEnemies && !gbViewLevel )
{
@@ -694,11 +694,10 @@ void RenderInfoInSector()
//Count the number of mercs and their states (even for underground sectors)
for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
for( SoldierID id = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; id <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++id )
{
SOLDIERTYPE *pSoldier;
SOLDIERTYPE *pSoldier = id;
pSoldier = MercPtrs[ i ];
if( pSoldier->bActive && pSoldier->sSectorX == ubSectorX && pSoldier->sSectorY == ubSectorY && pSoldier->bSectorZ == gbViewLevel )
{
if( pSoldier->stats.bLife )