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Removed WEAPON_RESTING_DISPLAY, DISPLAY_SCOPE_MODES and OVERHEATING_DISPLAY_THERMOMETER options (always show indicators if features are on instead)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8599 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1363,19 +1363,16 @@ typedef struct
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// Flugente: Weapon Overheating
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BOOLEAN fWeaponOverheating; // Should weapons overheat, thus increasing the chance of malfunction?
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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BOOLEAN fDisplayOverheatJamPercentage; // Should we display temperature/jam threshold (true) or temperature/damage threshold (false)?
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UINT8 ubOverheatThermometerRedOffset; // amount of red colour while temperature is below threshold
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FLOAT iCooldownModificatorLonelyBarrel; // Cooldown modificator for barrels left alone in the landscape ;-)
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// Flugente: Weapon Mounting
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BOOLEAN fWeaponResting; // Should it be possible to rest your weapon on structures in crouched position?
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BOOLEAN fDisplayWeaponRestingIndicator; // Should a little indicator show if the weapon is currently rested on something?
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UINT8 ubProneModifierPercentage; // for boni, use ubProneModifierPercentage*boni[PRONE] + (100 - ubProneModifierPercentage)*boni[CROUCHED]
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// Flugente: Scope Modes
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BOOLEAN fScopeModes; // allow the player to toggle between existing scopes/sights
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BOOLEAN fDisplayScopeModes; // allow display of scope modes
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// Flugente: Spotter skill
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UINT8 usSpotterPreparationTurns;
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