diff --git a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
index f36ef6122..d32c0c1bb 100644
--- a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
+++ b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml
@@ -187,7 +187,7 @@
0
0
0
- BuckshotSpread
+ Buckshot
0.0
0
0.0
@@ -226,7 +226,7 @@
0
0
0
- FlechetteSpread
+ Flechette
0.03
0
-0.25
@@ -1084,7 +1084,7 @@
0
0
0
- DuplexSpread
+ Duplex
0.15
0
0.3
diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml
index 83993af2e..acddec77c 100644
--- a/gamedir/Data-1.13/TableData/Items/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items/Items.xml
@@ -1378,7 +1378,7 @@
4
1
22
- ChokeImpModSpread
+ Imp Mod Choke
100.0
10
20.0
@@ -7349,7 +7349,7 @@
1
20
1
- DuckbillSpread
+ Duckbill
100.0
@@ -9970,7 +9970,7 @@
4
1
20
- ChokeImpModSpread
+ Imp Mod Choke
100.0
10
20.0
@@ -21184,7 +21184,7 @@
4
1
24
- SawedoffSpread
+ Sawed off
100.0
10
20.0
@@ -22010,7 +22010,7 @@
28
5
5
- SawedoffSpread
+ Sawed off
100.0
10
20.0
@@ -40887,7 +40887,7 @@
5
2
30
- ChokeImpModSpread
+ Imp Mod Choke
100.0
@@ -40917,7 +40917,7 @@
5
2
40
- ChokeFullSpread
+ Full Choke
100.0
@@ -40948,7 +40948,7 @@
2
60
20
- ChokeRifledSpread
+ Rifled Choke
100.0
diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml
index ef620ab22..1c57675b0 100644
--- a/gamedir/Data-1.13/TableData/MercProfiles.xml
+++ b/gamedir/Data-1.13/TableData/MercProfiles.xml
@@ -4031,7 +4031,7 @@
4
13
24
- 0
+ 2
2
0
6
@@ -4506,7 +4506,7 @@
56
11
9
- 0
+ 5
1
0
3
@@ -17236,7 +17236,7 @@
69
1
0
- 0
+ 7
1
0
3
@@ -24148,7 +24148,7 @@
85
2
31
- 0
+ 11
1
0
3
diff --git a/gamedir/Data-1.13/TableData/SpreadPatterns.xml b/gamedir/Data-1.13/TableData/SpreadPatterns.xml
index 7cdd04ea6..c92e695b3 100644
--- a/gamedir/Data-1.13/TableData/SpreadPatterns.xml
+++ b/gamedir/Data-1.13/TableData/SpreadPatterns.xml
@@ -80,7 +80,7 @@ Doing so makes everything a lot easier to read.
-->
- DefaultSpread
+ Default
First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.
0.0000 0.0000
@@ -100,17 +100,17 @@ Doing so makes everything a lot easier to read.
*** Section for AmmoType spread patterns ***
-->
- BuckshotSpread
+ Buckshot
Spread range slightly wider than the original game.
0.0150 0.0150
- FlechetteSpread
+ Flechette
Flechettes spread much wider than shot.
0.0250 0.0250
- DuplexSpread
+ Duplex
Also for triplex, quadplex, or any other inline multiple projectile.
0.0120 0.0120
0.0000 0.0000
@@ -119,7 +119,7 @@ Doing so makes everything a lot easier to read.
*** Section for Ammo item specific spread patterns ***
-->
- 12gaTungstenSpread
+ Tungsten
(not used anywhere right now, just an example)
Tungsten shot groups better and hits harder at range.
@@ -132,7 +132,7 @@ Doing so makes everything a lot easier to read.
*** Section for Weapon item specific spread patterns ***
-->
- FlamerSpread
+ Flamer
Flamethrower more spread out. Uses static angles, unchanged from original game.
0.0000 0.0000
-0.1200 0.0000
@@ -145,7 +145,7 @@ Doing so makes everything a lot easier to read.
+0.0080+0.0080
- SawedoffSpread
+ Sawed off
Very wide spread from a crudely cut-off barrel.
Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific
@@ -157,17 +157,17 @@ Doing so makes everything a lot easier to read.
*** Section for Attachment item specific spread patterns ***
-->
- DuckbillSpread
+ Duckbill
Duckbill flattens the spread and makes it wider horizontally.
0.0350 0.0050
- ChokeImpModSpread
+ Imp Mod Choke
A improved modified choke for standard 12ga shotguns.
0.0110 0.0100
- ChokeFullSpread
+ Full Choke
A full choke for standard 12ga shotguns.
Not for use with slugs or steel shot!
Well, in real life, but it won't hurt you in the game.
@@ -176,7 +176,7 @@ Doing so makes everything a lot easier to read.
0.0080 0.0080
- ChokeRifledSpread
+ Rifled Choke
A rifled choke for standard 12ga shotguns.
This is a little bit of a hack, and a good example of what can be done when getting creative.
Rifled chokes are intended to increase the range and accuracy of slugs.
@@ -193,13 +193,13 @@ Doing so makes everything a lot easier to read.
*** Section for other unused, special case, testing, or quicky mod-related spread patterns ***
-->
- RandomSpread
+ Random
Random angles, from straight ahead to straight back, up, down, left, right.
Rectangle
3.1415 3.1415
- CrazySpread
+ Crazy
Everything firing with moderate spread, but backwards
+3.1415 0.0000
-3.1415 0.0000
@@ -209,7 +209,7 @@ Doing so makes everything a lot easier to read.
-3.0000-0.0100
- AxisSpread
+ Axis
In straight lines along every axis
0.0000 0.0000
+3.1415 0.0000