From c3336044cbc8bb50a28fe8bacd0ec249102029b0 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Thu, 14 May 2015 23:30:43 +0000 Subject: [PATCH] - modified spread pattern names to look better in EDB - changed the mechanics attribute of some mercs with explosive skill to something higher than zero so they do not automatically blow themselves up anymore git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2243 4f8fa57e-7814-0410-bad4-adc449f26b7c --- .../Data-1.13/TableData/Items/AmmoTypes.xml | 6 ++-- gamedir/Data-1.13/TableData/Items/Items.xml | 16 +++++------ gamedir/Data-1.13/TableData/MercProfiles.xml | 8 +++--- .../Data-1.13/TableData/SpreadPatterns.xml | 28 +++++++++---------- 4 files changed, 29 insertions(+), 29 deletions(-) diff --git a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml index f36ef6122..d32c0c1bb 100644 --- a/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml +++ b/gamedir/Data-1.13/TableData/Items/AmmoTypes.xml @@ -187,7 +187,7 @@ 0 0 0 - BuckshotSpread + Buckshot 0.0 0 0.0 @@ -226,7 +226,7 @@ 0 0 0 - FlechetteSpread + Flechette 0.03 0 -0.25 @@ -1084,7 +1084,7 @@ 0 0 0 - DuplexSpread + Duplex 0.15 0 0.3 diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml index 83993af2e..acddec77c 100644 --- a/gamedir/Data-1.13/TableData/Items/Items.xml +++ b/gamedir/Data-1.13/TableData/Items/Items.xml @@ -1378,7 +1378,7 @@ 4 1 22 - ChokeImpModSpread + Imp Mod Choke 100.0 10 20.0 @@ -7349,7 +7349,7 @@ 1 20 1 - DuckbillSpread + Duckbill 100.0 @@ -9970,7 +9970,7 @@ 4 1 20 - ChokeImpModSpread + Imp Mod Choke 100.0 10 20.0 @@ -21184,7 +21184,7 @@ 4 1 24 - SawedoffSpread + Sawed off 100.0 10 20.0 @@ -22010,7 +22010,7 @@ 28 5 5 - SawedoffSpread + Sawed off 100.0 10 20.0 @@ -40887,7 +40887,7 @@ 5 2 30 - ChokeImpModSpread + Imp Mod Choke 100.0 @@ -40917,7 +40917,7 @@ 5 2 40 - ChokeFullSpread + Full Choke 100.0 @@ -40948,7 +40948,7 @@ 2 60 20 - ChokeRifledSpread + Rifled Choke 100.0 diff --git a/gamedir/Data-1.13/TableData/MercProfiles.xml b/gamedir/Data-1.13/TableData/MercProfiles.xml index ef620ab22..1c57675b0 100644 --- a/gamedir/Data-1.13/TableData/MercProfiles.xml +++ b/gamedir/Data-1.13/TableData/MercProfiles.xml @@ -4031,7 +4031,7 @@ 4 13 24 - 0 + 2 2 0 6 @@ -4506,7 +4506,7 @@ 56 11 9 - 0 + 5 1 0 3 @@ -17236,7 +17236,7 @@ 69 1 0 - 0 + 7 1 0 3 @@ -24148,7 +24148,7 @@ 85 2 31 - 0 + 11 1 0 3 diff --git a/gamedir/Data-1.13/TableData/SpreadPatterns.xml b/gamedir/Data-1.13/TableData/SpreadPatterns.xml index 7cdd04ea6..c92e695b3 100644 --- a/gamedir/Data-1.13/TableData/SpreadPatterns.xml +++ b/gamedir/Data-1.13/TableData/SpreadPatterns.xml @@ -80,7 +80,7 @@ Doing so makes everything a lot easier to read. --> - DefaultSpread + Default First pellet straight ahead, then follow the original game's shotgun pattern, then wide random spread.

0.0000 0.0000

@@ -100,17 +100,17 @@ Doing so makes everything a lot easier to read. *** Section for AmmoType spread patterns *** --> - BuckshotSpread + Buckshot Spread range slightly wider than the original game. 0.0150 0.0150 - FlechetteSpread + Flechette Flechettes spread much wider than shot. 0.0250 0.0250 - DuplexSpread + Duplex Also for triplex, quadplex, or any other inline multiple projectile. 0.0120 0.0120

0.0000 0.0000

@@ -119,7 +119,7 @@ Doing so makes everything a lot easier to read. *** Section for Ammo item specific spread patterns *** --> - 12gaTungstenSpread + Tungsten (not used anywhere right now, just an example) Tungsten shot groups better and hits harder at range. @@ -132,7 +132,7 @@ Doing so makes everything a lot easier to read. *** Section for Weapon item specific spread patterns *** --> - FlamerSpread + Flamer Flamethrower more spread out. Uses static angles, unchanged from original game.

0.0000 0.0000

-0.1200 0.0000

@@ -145,7 +145,7 @@ Doing so makes everything a lot easier to read.

+0.0080+0.0080

- SawedoffSpread + Sawed off Very wide spread from a crudely cut-off barrel. Use weapon based spread patterns spareingly, since ammo will likely be tweaked to have a specific @@ -157,17 +157,17 @@ Doing so makes everything a lot easier to read. *** Section for Attachment item specific spread patterns *** --> - DuckbillSpread + Duckbill Duckbill flattens the spread and makes it wider horizontally. 0.0350 0.0050 - ChokeImpModSpread + Imp Mod Choke A improved modified choke for standard 12ga shotguns. 0.0110 0.0100 - ChokeFullSpread + Full Choke A full choke for standard 12ga shotguns. Not for use with slugs or steel shot! Well, in real life, but it won't hurt you in the game. @@ -176,7 +176,7 @@ Doing so makes everything a lot easier to read. 0.0080 0.0080 - ChokeRifledSpread + Rifled Choke A rifled choke for standard 12ga shotguns. This is a little bit of a hack, and a good example of what can be done when getting creative. Rifled chokes are intended to increase the range and accuracy of slugs. @@ -193,13 +193,13 @@ Doing so makes everything a lot easier to read. *** Section for other unused, special case, testing, or quicky mod-related spread patterns *** --> - RandomSpread + Random Random angles, from straight ahead to straight back, up, down, left, right. Rectangle 3.1415 3.1415 - CrazySpread + Crazy Everything firing with moderate spread, but backwards

+3.1415 0.0000

-3.1415 0.0000

@@ -209,7 +209,7 @@ Doing so makes everything a lot easier to read.

-3.0000-0.0100

- AxisSpread + Axis In straight lines along every axis

0.0000 0.0000

+3.1415 0.0000