diff --git a/Strategic/LuaInitNPCs.cpp b/Strategic/LuaInitNPCs.cpp index d4be1d418..bf7c34d6e 100644 --- a/Strategic/LuaInitNPCs.cpp +++ b/Strategic/LuaInitNPCs.cpp @@ -949,7 +949,7 @@ void IniLuaGlobal() } } -void IniGlobal_0(lua_State* L) +static void IniGlobal_0(lua_State* L) { lua_pushinteger(L, PROFILLUA_sSectorX); @@ -978,7 +978,7 @@ void IniGlobal_0(lua_State* L) } -void IniGlobal_1(lua_State* L) +static void IniGlobal_1(lua_State* L) { lua_pushinteger(L, PROFILLUA2_ubProfile); lua_setglobal(L, "ProfileId"); @@ -999,7 +999,7 @@ void IniGlobal_1(lua_State* L) lua_setglobal(L, "ProfileIdsGridNo"); } -void IniFunction(lua_State* L, BOOLEAN bQuests) +static void IniFunction(lua_State* L, BOOLEAN bQuests) { lua_register(L, "HireMerc", l_HireMerc); @@ -2900,7 +2900,7 @@ BOOLEAN LuaIDScripts(UINT8 Init, UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 u // Neither one of the function arguments are used inside the function and the only place where this is called // makes it look like it *is* supposed to match against specific profile *and* restrict the search to player mercs. // That last part makes no sense since player mercs are part of OUR_TEAM -SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly) +static SOLDIERTYPE* FindSoldierByProfileID2(UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly) { SoldierID soldier = gTacticalStatus.Team[CIV_TEAM].bFirstID; SoldierID lastid = gTacticalStatus.Team[CIV_TEAM].bLastID;