Slightly speed up overhead map display

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-10-01 12:30:39 +00:00
parent 2d2e789ce0
commit c3592c23f3
+21 -15
View File
@@ -1642,6 +1642,13 @@ void RenderOverheadOverlays()
//ITEMS OVERLAY
if( !gfTacticalPlacementGUIActive )
{
// colours
UINT16 red = Get16BPPColor(FROMRGB(255, 0, 0));
UINT16 black = Get16BPPColor(FROMRGB(0, 0, 0));
UINT16 blue = Get16BPPColor(FROMRGB(0, 0, 255));
UINT16 green = Get16BPPColor(FROMRGB(0, 255, 0));
UINT16 white = Get16BPPColor(FROMRGB(255, 255, 255));
for( i = 0 ; i < guiNumWorldItems; ++i )
{
pWorldItem = &gWorldItems[ i ];
@@ -1682,23 +1689,22 @@ void RenderOverheadOverlays()
/*sX += iOffsetHorizontal + gsStartRestrictedX;
sY += iOffsetVertical + gsStartRestrictedY;*/
if ( gfRadarCurrentGuyFlash )
{
usLineColor = Get16BPPColor( FROMRGB( 0, 0, 0 ) );
}
else switch( pWorldItem->bVisible )
{
case HIDDEN_ITEM: usLineColor = Get16BPPColor( FROMRGB( 0, 0, 255 ) ); break;
case BURIED: usLineColor = Get16BPPColor( FROMRGB( 255, 0, 0 ) ); break;
case HIDDEN_IN_OBJECT: usLineColor = Get16BPPColor( FROMRGB( 0, 0, 255 ) ); break;
case INVISIBLE: usLineColor = Get16BPPColor( FROMRGB( 0, 255, 0 ) ); break;
case VISIBLE: usLineColor = Get16BPPColor( FROMRGB( 255, 255, 255 ) ); break;
}
if ( gfOverItemPool && gsOveritemPoolGridNo == pWorldItem->sGridNo )
{
usLineColor = Get16BPPColor( FROMRGB( 255, 0, 0 ) );
usLineColor = red;
}
else if (gfRadarCurrentGuyFlash)
{
usLineColor = black;
}
else switch (pWorldItem->bVisible)
{
case HIDDEN_ITEM: usLineColor = blue; break;
case BURIED: usLineColor = red; break;
case HIDDEN_IN_OBJECT: usLineColor = blue; break;
case INVISIBLE: usLineColor = green; break;
case VISIBLE: usLineColor = white; break;
}
PixelDraw( FALSE, sX, sY, usLineColor, pDestBuf );