- interrogation point calculation was suboptimal

- Fix: removed unnecessary check
- robots cannot climb roofs, windows, fences or walls anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6103 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-28 21:32:40 +00:00
parent 9bd26015e5
commit c38e079edc
3 changed files with 20 additions and 13 deletions
-3
View File
@@ -6479,9 +6479,6 @@ void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode,
(*pGroup)->pEnemyGroup->ubIntention = ubIntention;
(*pGroup)->ubMoveType = ONE_WAY;
//Make sure that the group isn't moving into a garrison sector. These sectors should be using ASSAULT intentions!
Assert(ubIntention != PURSUIT && SectorInfo[ ubSectorID ].ubGarrisonID != NO_GARRISON );
if( (*pGroup)->ubSectorX == ubDstSectorX && (*pGroup)->ubSectorY == ubDstSectorY )
{ //The destination sector is the current location. Instead of causing code logic problems,
//simply process them as if they just arrived.