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- interrogation point calculation was suboptimal
- Fix: removed unnecessary check - robots cannot climb roofs, windows, fences or walls anymore git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6103 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6479,9 +6479,6 @@ void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode,
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(*pGroup)->pEnemyGroup->ubIntention = ubIntention;
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(*pGroup)->ubMoveType = ONE_WAY;
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//Make sure that the group isn't moving into a garrison sector. These sectors should be using ASSAULT intentions!
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Assert(ubIntention != PURSUIT && SectorInfo[ ubSectorID ].ubGarrisonID != NO_GARRISON );
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if( (*pGroup)->ubSectorX == ubDstSectorX && (*pGroup)->ubSectorY == ubDstSectorY )
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{ //The destination sector is the current location. Instead of causing code logic problems,
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//simply process them as if they just arrived.
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