From c3a4cb2cce942864b272c63f8e9eeae495abd5fb Mon Sep 17 00:00:00 2001 From: Flugente Date: Thu, 10 Jul 2014 21:20:45 +0000 Subject: [PATCH] - Generals are now a separate prisoner type. They cannot join militia, but yield an impressive ransom. - prisoners now require less interrogation points, and mercs have less interrogation points git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2065 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 03ff5ece1..f5dbf5f2b 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -3193,29 +3193,33 @@ PRISONER_DEFECT_CHANCE = 25 ; chance that interrogated soldiers can give info on enemy positions PRISONER_INFO_BASECHANCE = 25 -; chance that interrogated soldiers can give info on enemy numbers +; if they give info, chance that interrogated soldiers can give info on enemy numbers PRISONER_INFO_NUMBER_CHANCE = 30 -; chance that interrogated soldiers can give info on enemy movement directions +; if they give info, chance that interrogated soldiers can give info on enemy movement directions PRISONER_INFO_DIRECTION_CHANCE = 40 ; chance that interrogated soldiers get you ransom money PRISONER_RANSOM_CHANCE = 25 +; chance that you get nothing +PRISONER_NOTHING_CHANCE = 25 + ; points needed to interrogate prisoners of specific types. You can see your points on the merc's face in strategic: 145/7 means 145 points, 7 prisoners -; Interrogation first removes admin prisoners, then regulars then elites and then officers (see Tactical Enemy Role for an explanation on officers) -; If regulars and elites join your militia, there is a chance that they will be demoted, otherwise they will join as regular or veteran militia -PRISONER_INTERROGATION_POINTS_ADMIN = 80 -PRISONER_INTERROGATION_POINTS_REGULAR = 100 -PRISONER_INTERROGATION_POINTS_ELITE = 140 -PRISONER_INTERROGATION_POINTS_OFFICER = 250 +; When ordering mercs to interrogate, you can order them to target a specific class of prisoners, they will first interrogate those and then focus on the other types +PRISONER_INTERROGATION_POINTS_ADMIN = 30 +PRISONER_INTERROGATION_POINTS_REGULAR = 50 +PRISONER_INTERROGATION_POINTS_ELITE = 80 +PRISONER_INTERROGATION_POINTS_OFFICER = 150 +PRISONER_INTERROGATION_POINTS_GENERAL = 250 ; if we get interrogate high-value prisoners, there is a chance that we learn about the locations of enemy generals. -; See also Tactical Enemy Role Settings for this +; See also Tactical Enemy Role Settings for what generals are PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ADMIN = 0 PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_REGULAR = 1 PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_ELITE = 10 PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_OFFICER = 60 +PRISONER_INTERROGATION_ENEMY_GENERAL_CHANCE_GENERAL = 90 ;------------------------------------------------------------------------------------------------------------------------------ ; Helicopter Repair