diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index bea3ee47c..2868d0a43 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -2131,7 +2131,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) } else { - pSoldier->aiData.fAIFlags &= ~(AI_LOCK_DOOR_INCLUDES_CLOSE); pSoldier->ubDoorOpeningNoise = DoorOpeningNoise( pSoldier ); @@ -2139,7 +2138,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) if ( SoldierHandleInteractiveObject( pSoldier ) ) { // HANDLE SIGHT! - //HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT ); + HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT ); InitOpplistForDoorOpening(); @@ -2155,7 +2154,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) // EVENT HAS BEEN HANDLED pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION; - }