From c3e961731ae909a8e71d36481f513705beec9924 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Sun, 25 Apr 2021 07:31:52 +0000 Subject: [PATCH] Fix: allow interrupts after door opening (by Shadooow). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8975 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Ani.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index bea3ee47c..2868d0a43 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -2131,7 +2131,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) } else { - pSoldier->aiData.fAIFlags &= ~(AI_LOCK_DOOR_INCLUDES_CLOSE); pSoldier->ubDoorOpeningNoise = DoorOpeningNoise( pSoldier ); @@ -2139,7 +2138,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) if ( SoldierHandleInteractiveObject( pSoldier ) ) { // HANDLE SIGHT! - //HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT ); + HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT ); InitOpplistForDoorOpening(); @@ -2155,7 +2154,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) // EVENT HAS BEEN HANDLED pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION; - }