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Turned WINFONTS macro into the ja2.ini property (USE_WINFONTS) (by scodec)
- Set USE_WINFONTS = 1, if you play Chinese version of 1.13, otherwise 0 (Default) - This is the first step in a process making only ONE executable file for ALL the different languages git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -117,9 +117,8 @@ static LPDIRECTDRAWSURFACE _gpBackBuffer = NULL;
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extern RECT rcWindow;
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extern POINT ptWindowSize;
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#ifdef WINFONTS
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UINT32 CurrentSurface = BACKBUFFER;
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#endif
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UINT32 CurrentSurface = BACKBUFFER;
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//
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// Globals for mouse cursor
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//
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@@ -2640,12 +2639,12 @@ LPDIRECTDRAWSURFACE2 GetFrameBufferObject(void)
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LPDIRECTDRAWSURFACE2 GetMouseBufferObject(void)
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{
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Assert( gpPrimarySurface != NULL );
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#ifdef WINFONTS
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//It's a damn bug.
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return gpMouseCursorOriginal;
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#else
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return gpMouseCursor;
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#endif
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if ( iUseWinFonts ) {
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//It's a damn bug.
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return gpMouseCursorOriginal;
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} else {
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return gpMouseCursor;
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}
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}
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