Turned WINFONTS macro into the ja2.ini property (USE_WINFONTS) (by scodec)

- Set USE_WINFONTS = 1, if you play Chinese version of 1.13, otherwise 0 (Default)
- This is the first step in a process making only ONE executable file for ALL the different languages

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6488 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-13 19:02:27 +00:00
parent 90dabd20ad
commit c3eb3a5434
9 changed files with 272 additions and 268 deletions
+5 -5
View File
@@ -225,9 +225,9 @@ BOOLEAN InitializeFonts( )
gfFontsInit = TRUE;
// ATE: Init WinFont System and any winfonts we wish...
#ifdef WINFONTS
InitWinFonts( );
#endif
if ( iUseWinFonts ) {
InitWinFonts( );
}
return( TRUE );
}
@@ -255,9 +255,9 @@ void ShutdownFonts( )
#endif
// ATE: Shutdown any win fonts
#ifdef WINFONTS
if ( iUseWinFonts ) {
ShutdownWinFonts();
#endif
}
}
// Set shades for fonts