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- Fixed possible assertion in Scheduling.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4881 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1167,10 +1167,15 @@ void PostNextSchedule( SOLDIERTYPE *pSoldier )
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usBestTime = NUM_MIN_IN_DAY - (usTime - pSchedule->usTime[ i ]);
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usBestTime = NUM_MIN_IN_DAY - (usTime - pSchedule->usTime[ i ]);
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iBestIndex = i;
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iBestIndex = i;
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}
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}
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}
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}
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Assert( iBestIndex >= 0 );
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AddStrategicEvent( EVENT_PROCESS_TACTICAL_SCHEDULE, GetWorldDayInMinutes() + pSchedule->usTime[iBestIndex], pSchedule->ubScheduleID );
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// WANNE: Removed the assertion and added the check instead
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//Assert( iBestIndex >= 0 );
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if (iBestIndex >= 0)
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{
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AddStrategicEvent( EVENT_PROCESS_TACTICAL_SCHEDULE, GetWorldDayInMinutes() + pSchedule->usTime[iBestIndex], pSchedule->ubScheduleID );
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}
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}
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}
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