*********************************************************

*	2006/04/26					*
*	Little Alien					*
*	Developed in VS 2003				*
*********************************************************

Source: 

- Soundmanager v1.1 added
- Some changes for international versions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-26 23:41:05 +00:00
parent 8d9c94f61d
commit c46613069f
26 changed files with 2174 additions and 2605 deletions
+1 -1
View File
@@ -3908,7 +3908,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
if( pAttacker->bWeaponSlot != HANDPOS )
{ //switch items
memcpy( &tempItem, &pAttacker->pSoldier->inv[ HANDPOS ], sizeof( OBJECTTYPE ) );
memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], sizeof( OBJECTTYPE ) );
memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], sizeof( OBJECTTYPE ) ); //CTD
iImpact = HTHImpact( pAttacker->pSoldier, pTarget->pSoldier, ubAccuracy, (BOOLEAN)(fKnife | fClaw) );
memcpy( &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], &pAttacker->pSoldier->inv[ HANDPOS ], sizeof( OBJECTTYPE ) );
memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &tempItem, sizeof( OBJECTTYPE ) );