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* 2006/04/26 * * Little Alien * * Developed in VS 2003 * ********************************************************* Source: - Soundmanager v1.1 added - Some changes for international versions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3908,7 +3908,7 @@ void AttackTarget( SOLDIERCELL *pAttacker, SOLDIERCELL *pTarget )
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if( pAttacker->bWeaponSlot != HANDPOS )
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{ //switch items
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memcpy( &tempItem, &pAttacker->pSoldier->inv[ HANDPOS ], sizeof( OBJECTTYPE ) );
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memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], sizeof( OBJECTTYPE ) );
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memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], sizeof( OBJECTTYPE ) ); //CTD
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iImpact = HTHImpact( pAttacker->pSoldier, pTarget->pSoldier, ubAccuracy, (BOOLEAN)(fKnife | fClaw) );
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memcpy( &pAttacker->pSoldier->inv[ pAttacker->bWeaponSlot ], &pAttacker->pSoldier->inv[ HANDPOS ], sizeof( OBJECTTYPE ) );
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memcpy( &pAttacker->pSoldier->inv[ HANDPOS ], &tempItem, sizeof( OBJECTTYPE ) );
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