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* 2006/04/26 * * Little Alien * * Developed in VS 2003 * ********************************************************* Source: - Soundmanager v1.1 added - Some changes for international versions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@39 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,6 +5,9 @@
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// Stolen from Nemesis by Derek Beland.
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// Originally by Derek Beland and Bret Rowden.
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//
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// ChangeLog:
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// 10.12.2005 Lesh ripped everything that refers to MSS
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// 15.12.2005 Lesh enabled sound in video
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//----------------------------------------------------------------------------------
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//#include "LocalCodeAll.h"
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@@ -23,7 +26,6 @@
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#include "FileMan.h"
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#include "smack.h"
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#include "ddraw.h"
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#include "mss.h"
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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#include "Cinematics.h"
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@@ -131,9 +133,10 @@ DDSURFACEDESC SurfaceDescription;
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return(fFlicStatus);
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}
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// Lesh changed this function only -----------------------------
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void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight)
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{
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HDIGDRIVER pSoundDriver = NULL;
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void *pSoundDriver = NULL;
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// Wipe the flic list clean
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memset(SmkList, 0, sizeof(SMKFLIC)*SMK_NUM_FLICS);
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@@ -151,7 +154,7 @@ void SmkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight)
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//if we got the sound handle, use sound during the intro
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if( pSoundDriver )
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SmackSoundUseMSS( pSoundDriver );
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SmackSoundUseDirectSound( pSoundDriver );
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}
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void SmkShutdown(void)
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