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Convert MapScreenCharacterSt::usSolID to SoldierID
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@@ -357,7 +357,7 @@ void UpdateStrategicDetectionLevel( )
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// Run through list of player-characters
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while(gCharactersList[ubCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
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pSoldier = gCharactersList[ ubCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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@@ -499,7 +499,7 @@ void UpdateSkyriderCostModifier()
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while(gCharactersList[ubCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
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pSoldier = gCharactersList[ ubCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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@@ -562,7 +562,7 @@ void UpdateFacilityUsageCosts( )
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while(gCharactersList[ubCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
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pSoldier = gCharactersList[ ubCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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@@ -704,7 +704,7 @@ INT32 MineIncomeModifierFromFacility( UINT8 ubMine )
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UINT8 ubCounter = 0;
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while (gCharactersList[ubCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
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pSoldier = gCharactersList[ ubCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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@@ -1112,7 +1112,7 @@ void HandleHourlyRisks()
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while (gCharactersList[iCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ iCounter ].usSolID ];
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pSoldier = gCharactersList[ iCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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@@ -1994,7 +1994,7 @@ INT32 GetTotalFacilityHourlyCosts( BOOLEAN fPositive )
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// Run through list of player-characters
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while(gCharactersList[ubCounter].fValid)
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{
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pSoldier = MercPtrs[ gCharactersList[ ubCounter ].usSolID ];
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pSoldier = gCharactersList[ ubCounter ].usSolID;
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// Is character truly valid?
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if( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) &&
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