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https://github.com/1dot13/source.git
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Convert MapScreenCharacterSt::usSolID to SoldierID
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@@ -552,7 +552,7 @@ void ResetAssignmentsForMercsTrainingUnpaidSectorsInSelectedList( UINT8 ubMiliti
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continue;
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}
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pSoldier = &Menptr[ gCharactersList[ iCounter ].usSolID ];
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pSoldier = gCharactersList[ iCounter ].usSolID;
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if( pSoldier->bActive == FALSE )
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{
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@@ -586,7 +586,7 @@ void ResetAssignmentOfMercsThatWereTrainingMilitiaInThisSector( INT16 sSectorX,
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continue;
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}
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pSoldier = &Menptr[ gCharactersList[ iCounter ].usSolID ];
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pSoldier = gCharactersList[ iCounter ].usSolID;
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if( pSoldier->bActive == FALSE )
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{
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@@ -618,7 +618,7 @@ void DeselectSelectedListMercsWhoCantMoveWithThisGuy( SOLDIERTYPE *pSoldier )
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{
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if( fSelectedListOfMercsForMapScreen[ iCounter ] == TRUE )
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{
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pSoldier2 = &( Menptr[ gCharactersList[ iCounter ].usSolID ] );
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pSoldier2 = gCharactersList[ iCounter ].usSolID;
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// skip the guy we are
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if ( pSoldier == pSoldier2 )
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@@ -707,7 +707,7 @@ void SelectUnselectedMercsWhoMustMoveWithThisGuy( void )
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// if not already selected
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if( fSelectedListOfMercsForMapScreen[ iCounter ] == FALSE )
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{
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pSoldier = &( Menptr[ gCharactersList[ iCounter ].usSolID ] );
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pSoldier = gCharactersList[ iCounter ].usSolID;
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// if on a squad or in a vehicle
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if ( ( pSoldier->bAssignment < ON_DUTY ) || ( pSoldier->bAssignment == VEHICLE ) )
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@@ -735,7 +735,7 @@ BOOLEAN AnyMercInSameSquadOrVehicleIsSelected( SOLDIERTYPE *pSoldier )
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// if selected
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if( fSelectedListOfMercsForMapScreen[ iCounter ] == TRUE )
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{
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pSoldier2 = &( Menptr[ gCharactersList[ iCounter ].usSolID ] );
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pSoldier2 = gCharactersList[ iCounter ].usSolID;
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// if they have the same assignment
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if( pSoldier->bAssignment == pSoldier2->bAssignment )
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@@ -1295,10 +1295,10 @@ void CheckAndUpdateBasedOnContractTimes( void )
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if( gCharactersList[iCounter].fValid == TRUE )
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{
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// what kind of merc
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if(Menptr[gCharactersList[iCounter].usSolID].ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
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if(gCharactersList[iCounter].usSolID->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC)
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{
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// amount of time left on contract
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iTimeRemaining=Menptr[gCharactersList[iCounter].usSolID].iEndofContractTime-GetWorldTotalMin();
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iTimeRemaining = gCharactersList[iCounter].usSolID->iEndofContractTime - GetWorldTotalMin();
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if(iTimeRemaining >60*24)
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{
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// more than a day, display in green
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@@ -1329,9 +1329,9 @@ void CheckAndUpdateBasedOnContractTimes( void )
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}
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}
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}
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else if( Menptr[gCharactersList[iCounter].usSolID].ubWhatKindOfMercAmI == MERC_TYPE__MERC )
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else if( gCharactersList[iCounter].usSolID->ubWhatKindOfMercAmI == MERC_TYPE__MERC )
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{
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iTimeRemaining = Menptr[gCharactersList[iCounter].usSolID].iTotalContractLength;
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iTimeRemaining = gCharactersList[iCounter].usSolID->iTotalContractLength;
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if( iTimeRemaining != iOldContractTimes[ iCounter ])
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{
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@@ -1395,7 +1395,7 @@ void HandleDisplayOfSelectedMercArrows( void )
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if( gCharactersList[ ubCount + FIRSTmercTOdisplay ].fValid == TRUE )
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{
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// are they in the selected list or int he same mvt group as this guy
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if( ( IsEntryInSelectedListSet( ubCount + FIRSTmercTOdisplay ) == TRUE ) || ( ( GetSelectedDestChar() != - 1 ) ? ( ( Menptr[ gCharactersList[ ubCount + FIRSTmercTOdisplay ].usSolID ].ubGroupID != 0 ) ? ( Menptr[ gCharactersList[GetSelectedDestChar()].usSolID ].ubGroupID == Menptr[ gCharactersList[ ubCount + FIRSTmercTOdisplay ].usSolID ].ubGroupID ) : FALSE ) : FALSE ) )
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if( ( IsEntryInSelectedListSet( ubCount + FIRSTmercTOdisplay ) == TRUE ) || ( ( GetSelectedDestChar() != - 1 ) ? ( ( gCharactersList[ ubCount + FIRSTmercTOdisplay ].usSolID->ubGroupID != 0 ) ? ( gCharactersList[GetSelectedDestChar()].usSolID->ubGroupID == gCharactersList[ ubCount + FIRSTmercTOdisplay ].usSolID->ubGroupID ) : FALSE ) : FALSE ) )
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{
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sYPosition = y + ( ubCount * ( Y_SIZE + 2) ) - 1;
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@@ -1426,10 +1426,15 @@ void HandleDisplayOfItemPopUpForSector( INT16 sMapX, INT16 sMapY, INT16 sMapZ )
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{
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if( gCharactersList[ bSelectedInfoChar ].fValid == TRUE )
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{
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if( ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID].sSectorX == sMapX ) && ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID].sSectorY == sMapY ) && ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID].bSectorZ == sMapZ ) && ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID].bActive ) && ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID].stats.bLife >= OKLIFE ) )
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SOLDIERTYPE* pSoldier = gCharactersList[bSelectedInfoChar].usSolID;
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if( ( pSoldier->sSectorX == sMapX ) &&
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( pSoldier->sSectorY == sMapY ) &&
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( pSoldier->bSectorZ == sMapZ ) &&
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( pSoldier->bActive ) &&
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( pSoldier->stats.bLife >= OKLIFE ) )
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{
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// valid character
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InitializeItemPickupMenu( &( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID] ), NOWHERE , pItemPool, MAP_INVEN_POOL_X, MAP_INVEN_POOL_Y, -1 );
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InitializeItemPickupMenu( pSoldier, NOWHERE , pItemPool, MAP_INVEN_POOL_X, MAP_INVEN_POOL_Y, -1 );
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fWasInited = TRUE;
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CreateScreenMaskForInventoryPoolPopUp( );
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@@ -1937,19 +1942,19 @@ void UpdateCharRegionHelpText( void )
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if( ( bSelectedInfoChar != -1 ) && ( gCharactersList[ bSelectedInfoChar ].fValid == TRUE ) )
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{
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// valid soldier selected
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pSoldier = MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ];
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pSoldier = gCharactersList[ bSelectedInfoChar ].usSolID;
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// health/energy/morale
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if( pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != ASSIGNMENT_MINIEVENT && pSoldier->bAssignment != ASSIGNMENT_REBELCOMMAND )
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{
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if ( pSoldier->stats.bLife != 0 )
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{
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if ( AM_A_ROBOT( MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ] ) )
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if ( AM_A_ROBOT(pSoldier) )
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{
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// robot (condition only)
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swprintf( sString, L"%s: %d/%d", pMapScreenStatusStrings[ 3 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax );
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}
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else if ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].flags.uiStatusFlags & SOLDIER_VEHICLE )
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else if (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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{
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// vehicle (condition/fuel)
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swprintf( sString, L"%s: %d/%d, %s: %d/%d",
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@@ -2491,7 +2496,7 @@ BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot )
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}
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pNewSoldier = MercPtrs[ gCharactersList[ iNewCharSlot ].usSolID ];
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pNewSoldier = gCharactersList[ iNewCharSlot ].usSolID;
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// if in a hostile sector, disallow
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if (gTacticalStatus.fEnemyInSector && pNewSoldier->bInSector)
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@@ -2531,7 +2536,7 @@ BOOLEAN MapscreenCanPassItemToCharNum( INT32 iNewCharSlot )
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}
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else
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{
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pOldSoldier = MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ];
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pOldSoldier = gCharactersList[ bSelectedInfoChar ].usSolID;
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}
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}
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@@ -3633,7 +3638,7 @@ void SetUpMovingListsForSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ )
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{
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if( gCharactersList[ iCounter ].fValid )
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{
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pSoldier = MercPtrs[ gCharactersList[ iCounter ].usSolID ];
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pSoldier = gCharactersList[ iCounter ].usSolID;
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if( ( pSoldier->bActive ) &&
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( pSoldier->bAssignment != IN_TRANSIT ) && ( pSoldier->bAssignment != ASSIGNMENT_POW ) && !SPY_LOCATION( pSoldier->bAssignment ) && ( pSoldier->bAssignment != ASSIGNMENT_MINIEVENT ) && ( pSoldier->bAssignment != ASSIGNMENT_REBELCOMMAND ) &&
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@@ -4584,7 +4589,7 @@ void HandleSettingTheSelectedListOfMercs( void )
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// is the current guy a valid character?
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if( gCharactersList[ iCounter ].fValid == TRUE )
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{
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pSoldier = MercPtrs[ gCharactersList[ iCounter ].usSolID ];
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pSoldier = gCharactersList[ iCounter ].usSolID;
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if ( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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{
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@@ -4620,7 +4625,7 @@ void HandleSettingTheSelectedListOfMercs( void )
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if( GetSelectedDestChar() != -1 )
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{
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INT8 pbErrorNumber = -1;
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pSoldier = MercPtrs[gCharactersList[GetSelectedDestChar()].usSolID];
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pSoldier = gCharactersList[GetSelectedDestChar()].usSolID;
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INT8 bSquadValue = pSoldier->bAssignment;
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if (bSquadValue == VEHICLE)
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{
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@@ -5679,7 +5684,7 @@ void UpdateHelpTextForMapScreenMercIcons( void )
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else
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{
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// if merc is an AIM merc
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if( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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if( gCharactersList[ bSelectedInfoChar ].usSolID->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC )
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{
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SetRegionFastHelpText( &(gContractIconRegion), zMarksMapScreenText[ 22 ] );
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}
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@@ -5689,7 +5694,7 @@ void UpdateHelpTextForMapScreenMercIcons( void )
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}
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// if merc has life insurance
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if( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].usLifeInsurance > 0 )
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if( gCharactersList[ bSelectedInfoChar ].usSolID->usLifeInsurance > 0 )
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{
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SetRegionFastHelpText( &(gInsuranceIconRegion), zMarksMapScreenText[ 3 ] );
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}
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@@ -5699,7 +5704,7 @@ void UpdateHelpTextForMapScreenMercIcons( void )
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}
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// if merc has a medical deposit
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if( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].usMedicalDeposit > 0 )
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if( gCharactersList[ bSelectedInfoChar ].usSolID->usMedicalDeposit > 0 )
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{
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SetRegionFastHelpText( &(gDepositIconRegion), zMarksMapScreenText[ 12 ] );
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}
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@@ -6310,7 +6315,7 @@ BOOLEAN CanEntireMovementGroupMercIsInMove( SOLDIERTYPE *pSoldier, INT8 *pbError
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if( gCharactersList[ iCounter ].fValid == TRUE )
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{
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// get soldier
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pCurrentSoldier = &( Menptr[ gCharactersList[ iCounter ].usSolID ] );
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pCurrentSoldier = gCharactersList[ iCounter ].usSolID;
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// skip inactive grunts
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if( pCurrentSoldier->bActive == FALSE )
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