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https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Convert MapScreenCharacterSt::usSolID to SoldierID
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@@ -2362,16 +2362,17 @@ void addAmmoToPocketPopup( SOLDIERTYPE *pSoldier, INT16 sPocket, POPUP* popup )
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}
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POPUP * createPopupForPocket( SOLDIERTYPE *pSoldier, INT16 sPocket ){
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SOLDIERTYPE* pSelectedSoldier = gCharactersList[bSelectedInfoChar].usSolID;
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if( !(
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guiCurrentItemDescriptionScreen == MAP_SCREEN
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&& fShowMapInventoryPool
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&& ( ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorX == sSelMapX )
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&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorY == sSelMapY )
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&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].bSectorZ == iCurrentMapSectorZ )
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&& fShowMapInventoryPool
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&& ( ( pSelectedSoldier->sSectorX == sSelMapX )
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&& ( pSelectedSoldier->sSectorY == sSelMapY )
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&& ( pSelectedSoldier->bSectorZ == iCurrentMapSectorZ )
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)
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&& CanPlayerUseSectorInventory( &Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ] )
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) )
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&& CanPlayerUseSectorInventory( pSelectedSoldier )
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) )
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{
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return NULL;
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}
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@@ -5853,13 +5854,14 @@ void UpdateAttachmentTooltips(OBJECTTYPE *pObject, UINT8 ubStatusIndex)
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}
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}
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BOOLEAN showAttachmentPopups = FALSE;
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SOLDIERTYPE* pSoldier = gCharactersList[bSelectedInfoChar].usSolID;
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if( guiCurrentItemDescriptionScreen == MAP_SCREEN
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&& fShowMapInventoryPool
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&& ( (Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorX == sSelMapX )
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&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorY == sSelMapY )
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&& ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].bSectorZ == iCurrentMapSectorZ ) )
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&& CanPlayerUseSectorInventory( &Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ] )
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&& ( (pSoldier->sSectorX == sSelMapX )
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&& ( pSoldier->sSectorY == sSelMapY )
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&& ( pSoldier->bSectorZ == iCurrentMapSectorZ ) )
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&& CanPlayerUseSectorInventory( pSoldier )
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&& attachList.size()>0 ) // silversurfer: no need to show popups if we have nothing to display
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{
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showAttachmentPopups = TRUE;
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@@ -10546,18 +10548,20 @@ void ItemPopupRegionCallback( MOUSE_REGION * pRegion, INT32 iReason )
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if (iReason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
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{
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if( ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorX != sSelMapX ) ||
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( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].sSectorY != sSelMapY ) ||
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( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].bSectorZ != iCurrentMapSectorZ ) ||
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( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].flags.fBetweenSectors ) )
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SOLDIERTYPE* pSelected = gCharactersList[bSelectedInfoChar].usSolID;
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if( ( pSelected->sSectorX != sSelMapX ) ||
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( pSelected->sSectorY != sSelMapY ) ||
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( pSelected->bSectorZ != iCurrentMapSectorZ ) ||
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( pSelected->flags.fBetweenSectors ) )
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{
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if ( gpItemPointer == NULL )
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{
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swprintf( sString, pMapInventoryErrorString[ 2 ], Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].name );
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swprintf( sString, pMapInventoryErrorString[ 2 ], pSelected->name );
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}
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else
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{
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swprintf( sString, pMapInventoryErrorString[ 5 ], Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].name );
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swprintf( sString, pMapInventoryErrorString[ 5 ], pSelected->name );
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}
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DoMapMessageBox( MSG_BOX_BASIC_STYLE, sString, MAP_SCREEN, MSG_BOX_FLAG_OK, NULL );
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return;
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@@ -12824,7 +12828,7 @@ void UpdateItemHatches()
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{
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if ( fShowInventoryFlag && bSelectedInfoChar >= 0 )
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{
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pSoldier = MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ];
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pSoldier = gCharactersList[ bSelectedInfoChar ].usSolID;
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}
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}
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else
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@@ -14539,7 +14543,7 @@ void UpdateMercBodyRegionHelpText( )
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wcscpy( sString, L"" );
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// valid soldier selected
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pSoldier = MercPtrs[gCharactersList[bSelectedInfoChar].usSolID];
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pSoldier = gCharactersList[bSelectedInfoChar].usSolID;
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// health/energy/morale
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if ( pSoldier->bAssignment != ASSIGNMENT_POW )
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@@ -14551,7 +14555,7 @@ void UpdateMercBodyRegionHelpText( )
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// robot (condition only)
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swprintf( sString, L"%s: %d/%d", pMapScreenStatusStrings[3], pSoldier->stats.bLife, pSoldier->stats.bLifeMax );
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}
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else if ( Menptr[gCharactersList[bSelectedInfoChar].usSolID].flags.uiStatusFlags & SOLDIER_VEHICLE )
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else if (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE )
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{
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// vehicle (condition/fuel)
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swprintf( sString, L"%s: %d/%d, %s: %d/%d",
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@@ -7320,9 +7320,7 @@ void KeyRingItemPanelButtonCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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pSoldier = &( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ] );
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pSoldier = gCharactersList[ bSelectedInfoChar ].usSolID;
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sStartYPosition = MAP_START_KEYRING_Y;
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sWidth = 261;
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sHeight = ( 359 - 107 );
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@@ -7457,7 +7455,7 @@ void KeyRingSlotInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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else
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{
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UINT16 ubSrcID, ubDestID;
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SoldierID ubSrcID, ubDestID;
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BOOLEAN fOKToGo = FALSE;
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BOOLEAN fDeductPoints = FALSE;
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@@ -51,24 +51,24 @@ bool checkLBEArrayIntegrity(bool verbose) {
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if (!gCharactersList[i].fValid || gCharactersList[i].usSolID >= NOBODY) continue;
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SoldierID id = gCharactersList[i].usSolID;
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SOLDIERTYPE soldier = Menptr[id];
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SOLDIERTYPE *soldier = id;
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if (verbose)ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items (%s)...", soldier.name);
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if (verbose)ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"LBENODE integrity check start: checking soldier items (%s)...", soldier->name);
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for (int j = 0; j < soldier.inv.size(); j++) {
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OBJECTTYPE * object = &(soldier.inv[j]);
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for (int j = 0; j < soldier->inv.size(); j++) {
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OBJECTTYPE * object = &(soldier->inv[j]);
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if (object->HasAnyActiveLBEs()) {
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if (!checkObjectLBEIntegrity(object)) {
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ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"> LBENODE missing: %s -> %s!", soldier.name, Item[object->usItem].szItemName);
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ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"> LBENODE missing: %s -> %s!", soldier->name, Item[object->usItem].szItemName);
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integrityCheck = false;
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}
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else {
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if (verbose)ScreenMsg(FONT_MCOLOR_LTGREEN, MSG_INTERFACE, L"> OK: %s -> %s", soldier.name, Item[object->usItem].szItemName);
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if (verbose)ScreenMsg(FONT_MCOLOR_LTGREEN, MSG_INTERFACE, L"> OK: %s -> %s", soldier->name, Item[object->usItem].szItemName);
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}
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}
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else {
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if (verbose)ScreenMsg(FONT_MCOLOR_LTGRAY, MSG_INTERFACE, L"> SKIP: %s -> %s", soldier.name, Item[object->usItem].szItemName);
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if (verbose)ScreenMsg(FONT_MCOLOR_LTGRAY, MSG_INTERFACE, L"> SKIP: %s -> %s", soldier->name, Item[object->usItem].szItemName);
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}
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}
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}
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@@ -502,7 +502,7 @@ void MercArrivesCallback( UINT16 ubSoldierID )
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{
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if (gCharactersList[cnt].fValid)
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{
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pTeamSoldier = &Menptr[gCharactersList[cnt].usSolID];
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pTeamSoldier = gCharactersList[cnt].usSolID;
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if (pTeamSoldier != pSoldier && pTeamSoldier->bAssignment != ASSIGNMENT_DEAD && pTeamSoldier->bAssignment != ASSIGNMENT_POW && pTeamSoldier->bAssignment != IN_TRANSIT && pSoldier->ubStrategicInsertionCode != INSERTION_CODE_CHOPPER)
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{
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force_helidrop = false;
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@@ -1096,7 +1096,7 @@ EquipmentSelection::Functions(UINT32 aVal)
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}
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else if ( aVal < gTemplateVector.size( ) )
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{
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SOLDIERTYPE* pSoldier = &Menptr[gCharactersList[bSelectedInfoChar].usSolID];
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SOLDIERTYPE* pSoldier = gCharactersList[bSelectedInfoChar].usSolID;
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if ( pSoldier )
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{
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std::string name = gTemplateVector[aVal];
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