- Added Kaiden's Vehicle Inventory code

-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-08-25 08:06:11 +00:00
parent 944df34a9e
commit c4c355f4b6
18 changed files with 1842 additions and 194 deletions
+4 -1
View File
@@ -11462,7 +11462,10 @@ BOOLEAN MapCharacterHasAccessibleInventory( INT8 bCharNumber )
if( ( pSoldier->bAssignment == IN_TRANSIT ) ||
( pSoldier->bAssignment == ASSIGNMENT_POW ) ||
( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) ||
// Kaiden: Vehicle Inventory change - Commented the following line
// ( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) ||
// And added this instead:
( (!gGameExternalOptions.fVehicleInventory) && (pSoldier->uiStatusFlags & SOLDIER_VEHICLE) ) ||
( AM_A_ROBOT( pSoldier ) ) ||
( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC ) ||
( pSoldier->bLife < OKLIFE )