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- Added Kaiden's Vehicle Inventory code
-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
-> New XML-Drop files (EnemyWeaponDrops.xml, ...)
-> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
-> Disable "Enemies drop all items" to use the new drop system
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11462,7 +11462,10 @@ BOOLEAN MapCharacterHasAccessibleInventory( INT8 bCharNumber )
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if( ( pSoldier->bAssignment == IN_TRANSIT ) ||
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( pSoldier->bAssignment == ASSIGNMENT_POW ) ||
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( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) ||
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// Kaiden: Vehicle Inventory change - Commented the following line
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// ( pSoldier->uiStatusFlags & SOLDIER_VEHICLE ) ||
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// And added this instead:
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( (!gGameExternalOptions.fVehicleInventory) && (pSoldier->uiStatusFlags & SOLDIER_VEHICLE) ) ||
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( AM_A_ROBOT( pSoldier ) ) ||
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( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__EPC ) ||
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( pSoldier->bLife < OKLIFE )
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