- Added Kaiden's Vehicle Inventory code

-> VEHICLE_INVENTORY = TRUE (Ja2_Options.ini)
- Bug fix: Vehicles sharing same animations
- Added additional enemy item drop system
    -> New XML-Drop files (EnemyWeaponDrops.xml, ...)
    -> Set ENEMIES_ITEM_DROP = 1 (Ja2_Options.ini) to use the new drop system
    -> Disable "Enemies drop all items" to use the new drop system


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@466 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-08-25 08:06:11 +00:00
parent 944df34a9e
commit c4c355f4b6
18 changed files with 1842 additions and 194 deletions
+10 -3
View File
@@ -448,14 +448,21 @@ AnimationSurfaceType gAnimSurfaceDatabase[ NUMANIMATIONSURFACETYPES ] =
TANKNE_READY, "ANIMS\\VEHICLES\\TNK2_ROT.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
TANKNE_SHOOT, "ANIMS\\VEHICLES\\TNK2_SHT.STI", S_STRUCT, 0, 8, TO_INIT, NULL, NULL, 0, -1,
TANKNE_DIE, "ANIMS\\VEHICLES\\TK2_WREK.STI", S_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,
ELDORADO_BASIC, "ANIMS\\VEHICLES\\HUMMER.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
//Kaiden: Below, I have replaced HUMMER2.STI with
// ELDORADO.STI and JEEP.STI respectively,
// This has not been tested for effect, however,
// It should not result in anything worse than
// Bad animations if it's not going to work.
// And in that case, anyone comfortable with STI
// Animations should be able to make them presentable.
// Test it and remove it if neccessary.
ELDORADO_BASIC, "ANIMS\\VEHICLES\\ELDRDO.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
ELDORADO_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
ICECREAMTRUCK_BASIC,"ANIMS\\VEHICLES\\ICECRM.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
ICECREAMTRUCK_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
JEEP_BASIC, "ANIMS\\VEHICLES\\HUMMER.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
JEEP_BASIC, "ANIMS\\VEHICLES\\JEEP.STI", S_STRUCT, ANIM_DATA_FLAG_NOFRAMES, 32, TO_INIT, NULL, NULL, 0, -1,
JEEP_DIE, "ANIMS\\VEHICLES\\HM_WREK.STI", NO_STRUCT, 0, 2, TO_INIT, NULL, NULL, 0, -1,
BODYEXPLODE, "ANIMS\\S_MERC\\BOD_BLOW.STI", NO_STRUCT, 0, 1, TO_INIT, NULL, NULL, 0, -1,