Updates / Fixes by Arynn

- Fixed: Mercs randomly drop aimed weapons automatically under some weird circumstances 
- Fixed: Merc are now a little more "talkactive"
- Update: New option screen with "Next" and "Prev" button. This allows "unlimited" of options in the option screen
- New: New "Forced turn base mode" option in the option screen and also available via keyboard shortcut (CTRL+ALT+SHIFT+T) in tactical.
This forces the game to go in turn based mode when there are enemies in the sector.

INFO: There is a new STI Graphic (OPTIONSCREENADDONS2.sti) which is needed for the updated option screen.
You can download the file from http://ja2.h758491.serverkompetenz.net/Wanne/NewOptionScreen/OPTIONSCREENADDONS2.sti
Put this file in your Data\Interface folder. If I build a new release I will upload the file to SVN GameDir and then remove it from my private download folder.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2610 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-02-28 09:16:25 +00:00
parent a64a66bdf3
commit c4e483539f
18 changed files with 619 additions and 278 deletions
+5 -1
View File
@@ -3499,6 +3499,8 @@ STR16 zOptionsText[] =
L"Ñîõðàíèòü èãðó",
L"Çàãðóçèòü èãðó",
L"Âûõîä",
L"Next",
L"Prev",
L"Ãîòîâî",
//Text above the slider bars
@@ -3684,6 +3686,7 @@ STR16 zOptionsToggleText[] =
L"Ìîë÷àëèâûé ïèëîò âåðòîë¸òà",
L"Íèçêàÿ çàãðóçêà ïðîöåññîðà",
L"Ïîäðîáíîå îïèñàíèå ïðåäìåòîâ", //Enhanced Description Box
L"Forced Turn Mode", // arynn : add forced turn mode
};
//This is the help text associated with the above toggles.
@@ -3714,7 +3717,7 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, òî áóäåò èñïîëüçîâàòüñÿ ñòàðûé ìåòîä âûáîðà íàåìíèêîâ\n(äëÿ òåõ, êòî ïðèâûê ê óïðàâëåíèþ ïðåäûäóùèõ ÷àñòåé Jagged Alliance).",
//Show movement path
L"Åñëè âêëþ÷åíî, òî â ðåæèìå ðåàëüíîãî âðåìåíè áóäåò îòîáðàæàòüñÿ ïóòü ïåðåäâèæåíèÿ\n(åñëè âûêëþ÷åíî, íàæìèòå SHIFT, ÷òîáû óâèäåòü ïóòü).",
L"Åñëè âêëþ÷åíî, òî â ðåæèìå ðåàëüíîãî âðåìåíè áóäåò îòîáðàæàòüñÿ ïóòü ïåðåäâèæåíèÿ\n(åñëè âûêëþ÷åíî, íàæìèòå |S|H|I|F|T, ÷òîáû óâèäåòü ïóòü).",
//show misses
L"Åñëè âêëþ÷åíî, òî êàìåðà áóäåò îòñëåæèâàòü\nòðàåêòîðèþ ïóëü, ïðîøåäøèõ ìèìî öåëè.",
@@ -3765,6 +3768,7 @@ STR16 zOptionsScreenHelpText[] =
L"Åñëè âêëþ÷åíî, Íåáåñíûé Âñàäíèê\níå áóäåò âàñ ðàçäðàæàòü áîëòëèâîñòüþ.",
L"Åñëè âêëþ÷åíî, èãðà áóäåò èñïîëüçîâàòü\nìåíüøå ïðîöåññîðíîãî âðåìåíè.",
L"Åñëè âêëþ÷åíî, áóäåò çàäåéñòâîâàíî\nïîäðîáíîå îïèñàíèå ïðåäìåòîâ.", //EDB description
L"When ON and enemy present, Turn Base mode persists untill sector is free (|C|T|R|L+|S|H|I|F|T+|A|L|T+|T).", // arynn : add forced turn mode
};