New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+4
View File
@@ -2577,6 +2577,10 @@ void LoadSkillTraitsExternalSettings()
// Flugente: as the 'redisguise after x turns' part is missing the x turns part, this is now permanently set to TRUE until that changes
gSkillTraitValues.fCOStripIfUncovered = TRUE;// iniReader.ReadBoolean( "Covert Ops", "COVERT_STRIPIFUNCOVERED", FALSE );
gSkillTraitValues.fCOTurncoats = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS", TRUE );
gSkillTraitValues.fCOTurncoats_SectorActivationRequiresRadioOperator = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS_SECTOR_ACTIVATION_REQUIRES_RADIOOPERATOR", FALSE );
gSkillTraitValues.sCOTurncoats_PlayerConvinctionBonus = iniReader.ReadInteger( "Covert Ops", "COVERT_TURNCOATS_PLAYER_CONVINCTION_BONUS", 0, -100, 100 );
// Flugente: RADIO OPERATOR
gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);