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New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535 For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2577,6 +2577,10 @@ void LoadSkillTraitsExternalSettings()
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// Flugente: as the 'redisguise after x turns' part is missing the x turns part, this is now permanently set to TRUE until that changes
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gSkillTraitValues.fCOStripIfUncovered = TRUE;// iniReader.ReadBoolean( "Covert Ops", "COVERT_STRIPIFUNCOVERED", FALSE );
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gSkillTraitValues.fCOTurncoats = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS", TRUE );
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gSkillTraitValues.fCOTurncoats_SectorActivationRequiresRadioOperator = iniReader.ReadBoolean( "Covert Ops", "COVERT_TURNCOATS_SECTOR_ACTIVATION_REQUIRES_RADIOOPERATOR", FALSE );
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gSkillTraitValues.sCOTurncoats_PlayerConvinctionBonus = iniReader.ReadInteger( "Covert Ops", "COVERT_TURNCOATS_PLAYER_CONVINCTION_BONUS", 0, -100, 100 );
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// Flugente: RADIO OPERATOR
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gSkillTraitValues.fROAllowArtillery = iniReader.ReadBoolean("Radio Operator","RADIO_OPERATOR_ARTILLERY", TRUE);
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