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New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535 For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1927,6 +1927,9 @@ typedef struct
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UINT16 usCOEliteUncoverRadius;
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BOOLEAN fCODetectIfBleeding; // will we be discovered if we are bleeding?
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BOOLEAN fCOStripIfUncovered;
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BOOLEAN fCOTurncoats; // can we create enemy turncoats that can be ordered to betray their comrades?
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BOOLEAN fCOTurncoats_SectorActivationRequiresRadioOperator; // activating turncoats sector-wide requires a radio operator
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INT32 sCOTurncoats_PlayerConvinctionBonus;
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// RADIO OPERATOR
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BOOLEAN fROAllowArtillery; // artillery can be forbidden for all teams with this setting
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