New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+3
View File
@@ -1927,6 +1927,9 @@ typedef struct
UINT16 usCOEliteUncoverRadius;
BOOLEAN fCODetectIfBleeding; // will we be discovered if we are bleeding?
BOOLEAN fCOStripIfUncovered;
BOOLEAN fCOTurncoats; // can we create enemy turncoats that can be ordered to betray their comrades?
BOOLEAN fCOTurncoats_SectorActivationRequiresRadioOperator; // activating turncoats sector-wide requires a radio operator
INT32 sCOTurncoats_PlayerConvinctionBonus;
// RADIO OPERATOR
BOOLEAN fROAllowArtillery; // artillery can be forbidden for all teams with this setting