New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+4 -2
View File
@@ -516,11 +516,13 @@ STR16 OperationText( UINT32 aNum )
STR16 operationame = GetIncidentName( battlereport.id );
if ( battlereport.flagmask & MILITIA_BATTLEREPORT_FLAG_RECRUITED )
if ( battlereport.flagmask & (MILITIA_BATTLEREPORT_FLAG_RECRUITED| MILITIA_BATTLEREPORT_FLAG_RECRUITED_TURNCOAT) )
{
STR16 originsectorstr = militia.GetOriginSector( );
if ( militia.origin == MO_PMC )
if ( battlereport.flagmask & MILITIA_BATTLEREPORT_FLAG_RECRUITED_TURNCOAT )
swprintf( gMilitiaOperationText, szIndividualMilitiaBattleReportText[11], day, hours, minutes, originsectorstr );
else if ( militia.origin == MO_PMC )
swprintf( gMilitiaOperationText, szIndividualMilitiaBattleReportText[8], day, hours, minutes, originsectorstr );
else if ( militia.origin == MO_DEFECTOR )
swprintf( gMilitiaOperationText, szIndividualMilitiaBattleReportText[9], day, hours, minutes, originsectorstr );
+7
View File
@@ -8223,6 +8223,13 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
INT16 apreduction = ( gSkillTraitValues.sCODisguiseAPReduction * (fExpertLevel ? 2 : 1));
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, sSpecialCharacters[0]);
wcscat( apStr, atStr );
if ( gSkillTraitValues.fCOTurncoats )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[7] );
wcscat( apStr, atStr );
}
break;
}