New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+7 -5
View File
@@ -6671,13 +6671,13 @@ void HandleSpyAssignments()
if ( Chance( uncoverrisk ) )
{
// if we are already in hiding, we will be uncovered
if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] )
if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] > 10 )
vector_uncoveredmercs.push_back( uiCnt );
// we get a penalty, and a chance to be uncovered
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] += 2 + Random( 3 );
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] += 20 + Random( 30 );
ScreenMsg( FONT_MCOLOR_RED, MSG_INTERFACE, szIntelText[1], pSoldier->GetName(), (pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] - 1) );
ScreenMsg( FONT_MCOLOR_RED, MSG_INTERFACE, szIntelText[1], pSoldier->GetName(), (pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] - 10) / 10 );
continue;
}
@@ -6688,8 +6688,10 @@ void HandleSpyAssignments()
}
// penalty runs out for every soldier, regardless of whether they are on an intel assignment
if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] )
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY]--;
if ( pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] > 10)
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] -= 10;
else
pSoldier->usSkillCooldown[SOLDIER_COOLDOWN_INTEL_PENALTY] = 0;
}
}