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New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535 For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -73,6 +73,13 @@ extern INT32 gsGridNoForMapEdgePointInfo;
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// This currently does not exist for MILITIA_TEAM, making such a check relatively useless
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BOOLEAN CheckPendingNonPlayerTeam(UINT8 usTeam);
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// Flugente: turncoats
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UINT16 NumTurncoatsOfClassInSector( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass );
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BOOLEAN TurncoatsInSector( INT16 sSectorX, INT16 sSectorY );
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bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass );
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bool AddOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass );
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void CorrectTurncoatCount( INT16 sSectorX, INT16 sSectorY );
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extern UINT32 guiTurnCnt, guiReinforceTurn, guiMilitiaReinforceTurn;//dnl ch68 080913
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#endif
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