New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+6
View File
@@ -357,6 +357,9 @@ extern UINT8 NumZombiesInSector();
// Flugente: offer the enemy the chance to surrender
void HandleSurrenderOffer( SOLDIERTYPE* pSoldier );
// Flugente: attempt to convince a soldier to become a turncoat
void HandleTurncoatAttempt( SOLDIERTYPE* pSoldier );
// Flugente: disguised mercs can distract enemies by talking to them. In order to display that, we sometimes display excerpts of their 'chats'
void CheckChatPartners();
@@ -401,6 +404,7 @@ UINT8 HighestEnemyOfficersInSector(UINT8& aType);
// count all soldiers in the current sector that have a specific flag set
UINT16 NumSoldiersWithFlagInSector(UINT8 aTeam, UINT32 aFlag);
UINT16 NumSoldiersofClassWithFlag2InSector( UINT8 aTeam, UINT8 aSoldierClass, UINT32 aFlag );
INT32 GetClosestSoldierWithFlag( UINT8 aTeam, UINT32 aFlag );
// Flugente: VIP targets
@@ -426,5 +430,7 @@ void VIPFleesToMeduna();
// Flugente: is any member of a specific civilian faction still alive in the current sector?
BOOLEAN IsCivFactionMemberAliveInSector( UINT8 usCivilianGroup );
BOOLEAN IsFreeSlotAvailable( int aTeam );
#endif