New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+6
View File
@@ -114,6 +114,8 @@ extern UINT8 gubInterruptProvoker;
extern UINT16 PickSoldierReadyAnimation( SOLDIERTYPE *pSoldier, BOOLEAN fEndReady, BOOLEAN fHipStance );
extern bool RemoveOneTurncoat( INT16 sSectorX, INT16 sSectorY, UINT8 aSoldierClass );
// Animation code explanations!
//
// 0-399: Actual animation frame indices
@@ -4131,6 +4133,10 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
{
DeleteVIP( pSoldier->sSectorX, pSoldier->sSectorY );
}
// Flugente: turncoats
if ( pSoldier->usSoldierFlagMask2 & SOLDIER_TURNCOAT )
RemoveOneTurncoat( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->ubSoldierClass );
// Flugente: additional dialogue
if ( pSoldier->ubProfile != NO_PROFILE )