New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+9
View File
@@ -1864,6 +1864,15 @@ BOOLEAN TacticalCopySoldierFromCreateStruct( SOLDIERTYPE *pSoldier, SOLDIERCREAT
}
}
}
// Flugente: turncoats
if ( gSkillTraitValues.fCOTurncoats && pCreateStruct->bTeam == ENEMY_TEAM && SOLDIER_CLASS_ENEMY( pSoldier->ubSoldierClass ) )
{
if ( NumSoldiersofClassWithFlag2InSector( pCreateStruct->bTeam, pSoldier->ubSoldierClass, SOLDIER_TURNCOAT ) < NumTurncoatsOfClassInSector( gWorldSectorX, gWorldSectorY, pSoldier->ubSoldierClass ) )
{
pSoldier->usSoldierFlagMask2 |= SOLDIER_TURNCOAT;
}
}
// SANDRO - If neither of these two options are activated, use the original code
// however, "no traits" means no traits at all, so commented out