New feature: turncoats can be created from enemies and ordered to switch sides

Requires GameDir >= r2535

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-05-30 00:13:42 +00:00
parent 0f13599775
commit c5022fa1e5
44 changed files with 1587 additions and 140 deletions
+8
View File
@@ -1147,6 +1147,7 @@ enum
IMPROVEGEARPICKUPMAG_STR,
DISTRACT_STOP_STR,
DISTRACT_TRY_TO_TURNCOAT,
TEXT_NUM_TACTICAL_STR
};
@@ -2673,6 +2674,11 @@ enum
TEXT_SKILL_DENIAL_SINGLEMERC,
TEXT_SKILL_DENIAL_NOALARM,
TEXT_SKILL_DENIAL_DISGUISE_CIV_OR_MIL,
TEXT_SKILL_DENIAL_NOT_DURING_INTERRUPT,
TEXT_SKILL_DENIAL_TURNED_ENEMY,
TEXT_SKILL_DENIAL_ENEMY,
TEXT_SKILL_DENIAL_SURFACELEVEL,
TEXT_SKILL_DENIAL_STRATEGIC_SUSPICION,
TEXT_SKILL_DENIAL_MAX,
};
@@ -3093,6 +3099,8 @@ extern STR16 szMilitiaText[];
extern STR16 szFactoryText[];
extern STR16 szTurncoatText[];
#define TACTICAL_INVENTORY_DIALOG_NUM 16
#define TACTICAL_COVER_DIALOG_NUM 16