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New feature: turncoats can be created from enemies and ordered to switch sides
Requires GameDir >= r2535 For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=360191&#msg_360191 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2814,10 +2814,14 @@ STR16 pTraitSkillsMenuStrings[] =
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L"Eavesdrop",
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L"Call reinforcements",
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L"Switch off radio set",
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L"Radio: Activate all turncoats",
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// spy
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L"Hide assignment",
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L"Get Intel assignment",
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L"Recruit turncoat",
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L"Activate turncoat",
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L"Activate all turncoats",
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// various
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L"Spotter",
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@@ -2835,10 +2839,14 @@ STR16 pTraitSkillsMenuDescStrings[] =
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L"Use your radio equipment to continously listen for enemy movement.",
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L"Call in reinforcements from neighbouring sectors.",
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L"Turn off radio set.",
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L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
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// spy
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L"Assignment: hide among the population.",
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L"Assignment: hide among the population and gather intel.",
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L"Try to turn an enemy into a turncoat.",
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L"Order previously turned soldier to betray their comrades and join you.",
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L"Order all previously turned soldiers in the sector to betray their comrades and join you.",
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// various
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L"Observe an area, granting allied snipers a bonus to cth on anything you see.",
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@@ -2867,6 +2875,11 @@ STR16 pTraitSkillsDenialStrings[] =
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L" - single merc\n",
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L" - no alarm raised\n",
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L" - civilian or soldier disguise\n",
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L" - being our turn\n",
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L" - turned enemy soldier\n",
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L" - enemy soldier\n",
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L" - surface sector\n",
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L" - not being under suspicion\n",
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};
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STR16 pSkillMenuStrings[] =
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@@ -4075,6 +4088,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"%s picked up %s",
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L"%s has stopped chatting with %s",
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L"Attempt to turn",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -11260,6 +11274,7 @@ STR16 szIndividualMilitiaBattleReportText[] =
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L"Hired from Kerberus on Day %d, %d:%02d in %s",
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L"Defected to us on Day %d, %d:%02d in %s",
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L"Contract terminated on Day %d, %d:%02d",
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L"Defected to us on Day %d, %d:%02d in %s",
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};
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STR16 szIndividualMilitiaTraitRequirements[] =
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@@ -11597,4 +11612,19 @@ STR16 szFactoryText[] =
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L"h/item",
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};
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STR16 szTurncoatText[] =
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{
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L"%s now secretly works for us!",
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L"%s is not swayed by our offer. Suspicion against us rises...",
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L"Suspicion against us is high. We should stop trying to turn more soldiers to our side and lay low for a while.",
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L"Recruit approach (%d)",
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L"Use seduction (%d)",
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L"Bribe ($%d) (%d)", // 5
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L"Offer %d intel (%d)",
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L"How to convince the soldier to join your forces?",
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L"Do it",
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L"%d turncoats present",
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};
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#endif //ENGLISH
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