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-got rid of the slow allteamslookforall and reoptimized tracer looking to use ManLooksForOtherTeams instead
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@219 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -194,11 +194,6 @@ void RemoveBullet( INT32 iBullet )
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gBullets[ iBullet ].pShadowAniTile = NULL;
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gBullets[ iBullet ].pShadowAniTile = NULL;
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}
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}
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}
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}
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if ( gBullets[ iBullet ].usFlags & ( BULLET_FLAG_TRACER ) )
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{
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AllTeamsLookForAll(TRUE);
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}
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}
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}
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}
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}
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else
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else
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@@ -304,9 +299,13 @@ void UpdateBullets( )
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}
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}
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}
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}
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// Are we a missle?
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// Are we a missle?
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else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT | BULLET_FLAG_TRACER ) )
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else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_MISSILE | BULLET_FLAG_SMALL_MISSILE | BULLET_FLAG_TANK_CANNON | BULLET_FLAG_FLAME | BULLET_FLAG_CREATURE_SPIT ) )
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{
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{
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}
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}
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else if ( gBullets[ uiCount ].usFlags & ( BULLET_FLAG_TRACER ) )
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{
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ManLooksForOtherTeams(gBullets[ uiCount ].pFirer);
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}
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else
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else
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{
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{
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pNode = AddStructToTail( gBullets[ uiCount ].sGridNo, BULLETTILE1 );
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pNode = AddStructToTail( gBullets[ uiCount ].sGridNo, BULLETTILE1 );
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