mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
-xml files updated to work with xml editor
-fixed some IncompatibleAttachments.xml entries that didn't have corresponding reverse entries (fixed by editor) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@711 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,5 +1,4 @@
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|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<AMMOLIST>
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<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<AMMO>
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<AMMO>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<AmmoCaliber>0</AmmoCaliber>
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<AmmoCaliber>0</AmmoCaliber>
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<AMMOTYPELIST>
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<AMMOTYPELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<AMMOTYPE>
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<AMMOTYPE>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<name>Ball</name>
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<name>Ball</name>
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ATTACHMENTCOMBOMERGELIST>
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<ATTACHMENTCOMBOMERGELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ATTACHMENTCOMBOMERGE>
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<ATTACHMENTCOMBOMERGE>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<usItem>305</usItem>
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<usItem>305</usItem>
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ATTACHMENTINFOLIST>
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<ATTACHMENTINFOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ATTACHMENTINFO>
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<ATTACHMENTINFO>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<usItem>207</usItem>
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<usItem>207</usItem>
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<ATTACHMENTLIST>
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<ATTACHMENTLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>37</attachmentIndex>
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<attachmentIndex>37</attachmentIndex>
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<itemIndex>282</itemIndex>
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<itemIndex>282</itemIndex>
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@@ -1,9 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<COMPATIBLEFACEITEMLIST>
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<COMPATIBLEFACEITEMLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<COMPATIBLEFACEITEM>
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<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
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<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
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<itemIndex>211</itemIndex>
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<itemIndex>211</itemIndex>
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@@ -28,10 +23,6 @@
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<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>210</compatiblefaceitemIndex>
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<itemIndex>1025</itemIndex>
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<itemIndex>1025</itemIndex>
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</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
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<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
|
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
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<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
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<itemIndex>210</itemIndex>
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<itemIndex>210</itemIndex>
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@@ -48,10 +39,6 @@
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<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>211</compatiblefaceitemIndex>
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<itemIndex>266</itemIndex>
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<itemIndex>266</itemIndex>
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</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
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<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
|
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
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<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
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<itemIndex>210</itemIndex>
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<itemIndex>210</itemIndex>
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@@ -68,10 +55,6 @@
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<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>212</compatiblefaceitemIndex>
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<itemIndex>266</itemIndex>
|
<itemIndex>266</itemIndex>
|
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</COMPATIBLEFACEITEM>
|
</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
|
||||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
|
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<itemIndex>0</itemIndex>
|
|
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</COMPATIBLEFACEITEM>
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|
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<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
|
||||||
<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
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<itemIndex>210</itemIndex>
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<itemIndex>210</itemIndex>
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@@ -104,10 +87,6 @@
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<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>213</compatiblefaceitemIndex>
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<itemIndex>1025</itemIndex>
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<itemIndex>1025</itemIndex>
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</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
|
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<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
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<itemIndex>0</itemIndex>
|
|
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</COMPATIBLEFACEITEM>
|
|
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<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
|
||||||
<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
|
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<itemIndex>210</itemIndex>
|
<itemIndex>210</itemIndex>
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@@ -124,10 +103,6 @@
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<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>246</compatiblefaceitemIndex>
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<itemIndex>266</itemIndex>
|
<itemIndex>266</itemIndex>
|
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</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
|
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
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|
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<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
|
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
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<itemIndex>211</itemIndex>
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<itemIndex>211</itemIndex>
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@@ -152,10 +127,6 @@
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>259</compatiblefaceitemIndex>
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||||||
<itemIndex>1025</itemIndex>
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<itemIndex>1025</itemIndex>
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||||||
</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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||||||
<COMPATIBLEFACEITEM>
|
|
||||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
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<itemIndex>0</itemIndex>
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|
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</COMPATIBLEFACEITEM>
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|
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<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
|
||||||
<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
|
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<itemIndex>211</itemIndex>
|
<itemIndex>211</itemIndex>
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@@ -180,10 +151,6 @@
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<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>266</compatiblefaceitemIndex>
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||||||
<itemIndex>1025</itemIndex>
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<itemIndex>1025</itemIndex>
|
||||||
</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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||||||
<COMPATIBLEFACEITEM>
|
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||||||
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
|
|
||||||
<COMPATIBLEFACEITEM>
|
<COMPATIBLEFACEITEM>
|
||||||
<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
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||||||
<itemIndex>210</itemIndex>
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<itemIndex>210</itemIndex>
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@@ -200,10 +167,6 @@
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<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>1024</compatiblefaceitemIndex>
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<itemIndex>266</itemIndex>
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<itemIndex>266</itemIndex>
|
||||||
</COMPATIBLEFACEITEM>
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</COMPATIBLEFACEITEM>
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||||||
<COMPATIBLEFACEITEM>
|
|
||||||
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
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<itemIndex>0</itemIndex>
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</COMPATIBLEFACEITEM>
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|
||||||
<COMPATIBLEFACEITEM>
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<COMPATIBLEFACEITEM>
|
||||||
<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
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<compatiblefaceitemIndex>1025</compatiblefaceitemIndex>
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<itemIndex>210</itemIndex>
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<itemIndex>210</itemIndex>
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@@ -1,21 +1,4 @@
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<!--
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<AMMODROPLIST>
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
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b.) Disable "Enemies drop all items" in the option screen of the game
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||||||
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Attribute Field Reference:
|
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||||||
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the ammo type pointing to <uiIndex> in AmmoTypes.xml
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- add additional <DROPITEM> for each new <AMMOTYPE> in AmmoTypes.xml
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ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy has this item in the inventory
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ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the militia has this item in the inventory
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-->
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<AMMODROPLIST>
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<DROPITEM>
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<uiType>0</uiType>
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<uiType>0</uiType>
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@@ -1,62 +1,34 @@
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<!--
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<ARMOURDROPLIST>
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If you want to use the XML-Drop files, you must do the following:
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a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
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b.) Disable "Enemies drop all items" in the option screen of the game
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Attribute Field Reference:
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uiIndex - the item index, number the items sequentially starting at 0 up to 199
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uiType - the armour class pointing to <ubArmourClass> in Armours.xml
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ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the enemy has this item in the inventory
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ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
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- 0 -> Item will never be dropped
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- 100 -> Item will always be dropped, if the militia has this item in the inventory
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-->
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<ARMOURDROPLIST>
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<!-- ARMOURCLASS_HELMET -->
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<!-- Helmets -->
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<DROPITEM>
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<DROPITEM>
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<uiIndex>0</uiIndex>
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<uiIndex>0</uiIndex>
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<ubArmourClass>0</ubArmourClass>
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<ubArmourClass>0</ubArmourClass>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
|
</DROPITEM>
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<!-- ARMOURCLASS_VEST -->
|
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<!-- Vests -->
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<DROPITEM>
|
<DROPITEM>
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<uiIndex>1</uiIndex>
|
<uiIndex>1</uiIndex>
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<ubArmourClass>1</ubArmourClass>
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<ubArmourClass>1</ubArmourClass>
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<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
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</DROPITEM>
|
</DROPITEM>
|
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<!-- ARMOURCLASS_LEGGINGS -->
|
|
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<!-- Leggings -->
|
|
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<DROPITEM>
|
<DROPITEM>
|
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<uiIndex>2</uiIndex>
|
<uiIndex>2</uiIndex>
|
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<ubArmourClass>2</ubArmourClass>
|
<ubArmourClass>2</ubArmourClass>
|
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<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
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<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- ARMOURCLASS_PLATE -->
|
|
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<!-- Plates -->
|
|
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<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>3</uiIndex>
|
<uiIndex>3</uiIndex>
|
||||||
<ubArmourClass>3</ubArmourClass>
|
<ubArmourClass>3</ubArmourClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- ARMOURCLASS_MONST -->
|
|
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<!-- Monsters -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>4</uiIndex>
|
<uiIndex>4</uiIndex>
|
||||||
<ubArmourClass>4</ubArmourClass>
|
<ubArmourClass>4</ubArmourClass>
|
||||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- ARMOURCLASS_VEHICLE -->
|
|
||||||
<!-- Vehicles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>5</uiIndex>
|
<uiIndex>5</uiIndex>
|
||||||
<ubArmourClass>5</ubArmourClass>
|
<ubArmourClass>5</ubArmourClass>
|
||||||
|
|||||||
@@ -1,94 +1,58 @@
|
|||||||
<!--
|
<EXPLOSIVEDROPLIST>
|
||||||
If you want to use the XML-Drop files, you must do the following:
|
|
||||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
|
||||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
|
||||||
uiType - the explosive type pointing to <ubType> in Explosives.xml
|
|
||||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
|
||||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
|
||||||
-->
|
|
||||||
<EXPLOSIVEDROPLIST>
|
|
||||||
<!-- EXPLOSV_NORMAL -->
|
|
||||||
<!-- Normal -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<ubType>0</ubType>
|
<ubType>0</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_STUN -->
|
|
||||||
<!-- Stun -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>1</uiIndex>
|
<uiIndex>1</uiIndex>
|
||||||
<ubType>1</ubType>
|
<ubType>1</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_TEARGAS -->
|
|
||||||
<!-- Tear gas -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>2</uiIndex>
|
<uiIndex>2</uiIndex>
|
||||||
<ubType>2</ubType>
|
<ubType>2</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_MUSTGAS -->
|
|
||||||
<!-- Mustard gas -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>3</uiIndex>
|
<uiIndex>3</uiIndex>
|
||||||
<ubType>3</ubType>
|
<ubType>3</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_FLARE -->
|
|
||||||
<!-- Flare -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>4</uiIndex>
|
<uiIndex>4</uiIndex>
|
||||||
<ubType>4</ubType>
|
<ubType>4</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_NOISE -->
|
|
||||||
<!-- Noise -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>5</uiIndex>
|
<uiIndex>5</uiIndex>
|
||||||
<ubType>5</ubType>
|
<ubType>5</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_SMOKE -->
|
|
||||||
<!-- Smoke -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>6</uiIndex>
|
<uiIndex>6</uiIndex>
|
||||||
<ubType>6</ubType>
|
<ubType>6</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_CREATUREGAS -->
|
|
||||||
<!-- Creature gas -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>7</uiIndex>
|
<uiIndex>7</uiIndex>
|
||||||
<ubType>7</ubType>
|
<ubType>7</ubType>
|
||||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
<ubEnemyDropRate>0</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_BURNABLEGAS -->
|
|
||||||
<!-- Burnable gas -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>8</uiIndex>
|
<uiIndex>8</uiIndex>
|
||||||
<ubType>8</ubType>
|
<ubType>8</ubType>
|
||||||
<ubEnemyDropRate>25</ubEnemyDropRate>
|
<ubEnemyDropRate>25</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
<ubMilitiaDropRate>3</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- EXPLOSV_FLASHBANG -->
|
|
||||||
<!-- Flashbangs -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>9</uiIndex>
|
<uiIndex>9</uiIndex>
|
||||||
<ubType>9</ubType>
|
<ubType>9</ubType>
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<ENEMYGUNCHOICESLIST>
|
||||||
<ENEMYGUNCHOICESLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
|
<name>0%</name>
|
||||||
<ubChoices>14</ubChoices>
|
<ubChoices>14</ubChoices>
|
||||||
<bItemNo1>689</bItemNo1>
|
<bItemNo1>689</bItemNo1>
|
||||||
<bItemNo2>690</bItemNo2>
|
<bItemNo2>690</bItemNo2>
|
||||||
@@ -17,45 +17,46 @@
|
|||||||
<bItemNo12>5</bItemNo12>
|
<bItemNo12>5</bItemNo12>
|
||||||
<bItemNo13>720</bItemNo13>
|
<bItemNo13>720</bItemNo13>
|
||||||
<bItemNo14>759</bItemNo14>
|
<bItemNo14>759</bItemNo14>
|
||||||
<bItemNo15>-1</bItemNo15>
|
<bItemNo15>0</bItemNo15>
|
||||||
<bItemNo16>-1</bItemNo16>
|
<bItemNo16>0</bItemNo16>
|
||||||
<bItemNo17>-1</bItemNo17>
|
<bItemNo17>0</bItemNo17>
|
||||||
<bItemNo18>-1</bItemNo18>
|
<bItemNo18>0</bItemNo18>
|
||||||
<bItemNo19>-1</bItemNo19>
|
<bItemNo19>0</bItemNo19>
|
||||||
<bItemNo20>-1</bItemNo20>
|
<bItemNo20>0</bItemNo20>
|
||||||
<bItemNo21>-1</bItemNo21>
|
<bItemNo21>0</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>1</uiIndex>
|
<uiIndex>1</uiIndex>
|
||||||
|
<name>10%</name>
|
||||||
<ubChoices>20</ubChoices>
|
<ubChoices>20</ubChoices>
|
||||||
<bItemNo1>703</bItemNo1>
|
<bItemNo1>703</bItemNo1>
|
||||||
<bItemNo2>719</bItemNo2>
|
<bItemNo2>719</bItemNo2>
|
||||||
@@ -77,39 +78,40 @@
|
|||||||
<bItemNo18>4</bItemNo18>
|
<bItemNo18>4</bItemNo18>
|
||||||
<bItemNo19>658</bItemNo19>
|
<bItemNo19>658</bItemNo19>
|
||||||
<bItemNo20>1</bItemNo20>
|
<bItemNo20>1</bItemNo20>
|
||||||
<bItemNo21>-1</bItemNo21>
|
<bItemNo21>0</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>2</uiIndex>
|
<uiIndex>2</uiIndex>
|
||||||
|
<name>20%</name>
|
||||||
<ubChoices>18</ubChoices>
|
<ubChoices>18</ubChoices>
|
||||||
<bItemNo1>694</bItemNo1>
|
<bItemNo1>694</bItemNo1>
|
||||||
<bItemNo2>2</bItemNo2>
|
<bItemNo2>2</bItemNo2>
|
||||||
@@ -129,41 +131,42 @@
|
|||||||
<bItemNo16>761</bItemNo16>
|
<bItemNo16>761</bItemNo16>
|
||||||
<bItemNo17>773</bItemNo17>
|
<bItemNo17>773</bItemNo17>
|
||||||
<bItemNo18>775</bItemNo18>
|
<bItemNo18>775</bItemNo18>
|
||||||
<bItemNo19>-1</bItemNo19>
|
<bItemNo19>0</bItemNo19>
|
||||||
<bItemNo20>-1</bItemNo20>
|
<bItemNo20>0</bItemNo20>
|
||||||
<bItemNo21>-1</bItemNo21>
|
<bItemNo21>0</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>3</uiIndex>
|
<uiIndex>3</uiIndex>
|
||||||
|
<name>30%</name>
|
||||||
<ubChoices>21</ubChoices>
|
<ubChoices>21</ubChoices>
|
||||||
<bItemNo1>670</bItemNo1>
|
<bItemNo1>670</bItemNo1>
|
||||||
<bItemNo2>723</bItemNo2>
|
<bItemNo2>723</bItemNo2>
|
||||||
@@ -186,38 +189,39 @@
|
|||||||
<bItemNo19>12</bItemNo19>
|
<bItemNo19>12</bItemNo19>
|
||||||
<bItemNo20>693</bItemNo20>
|
<bItemNo20>693</bItemNo20>
|
||||||
<bItemNo21>765</bItemNo21>
|
<bItemNo21>765</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>4</uiIndex>
|
<uiIndex>4</uiIndex>
|
||||||
|
<name>40%</name>
|
||||||
<ubChoices>28</ubChoices>
|
<ubChoices>28</ubChoices>
|
||||||
<bItemNo1>641</bItemNo1>
|
<bItemNo1>641</bItemNo1>
|
||||||
<bItemNo2>707</bItemNo2>
|
<bItemNo2>707</bItemNo2>
|
||||||
@@ -247,31 +251,32 @@
|
|||||||
<bItemNo26>683</bItemNo26>
|
<bItemNo26>683</bItemNo26>
|
||||||
<bItemNo27>763</bItemNo27>
|
<bItemNo27>763</bItemNo27>
|
||||||
<bItemNo28>764</bItemNo28>
|
<bItemNo28>764</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>5</uiIndex>
|
<uiIndex>5</uiIndex>
|
||||||
|
<name>50%</name>
|
||||||
<ubChoices>23</ubChoices>
|
<ubChoices>23</ubChoices>
|
||||||
<bItemNo1>601</bItemNo1>
|
<bItemNo1>601</bItemNo1>
|
||||||
<bItemNo2>727</bItemNo2>
|
<bItemNo2>727</bItemNo2>
|
||||||
@@ -297,35 +302,36 @@
|
|||||||
<bItemNo22>760</bItemNo22>
|
<bItemNo22>760</bItemNo22>
|
||||||
<bItemNo23>762</bItemNo23>
|
<bItemNo23>762</bItemNo23>
|
||||||
<bItemNo24>776</bItemNo24>
|
<bItemNo24>776</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>6</uiIndex>
|
<uiIndex>6</uiIndex>
|
||||||
|
<name>60%</name>
|
||||||
<ubChoices>24</ubChoices>
|
<ubChoices>24</ubChoices>
|
||||||
<bItemNo1>337</bItemNo1>
|
<bItemNo1>337</bItemNo1>
|
||||||
<bItemNo2>671</bItemNo2>
|
<bItemNo2>671</bItemNo2>
|
||||||
@@ -351,35 +357,36 @@
|
|||||||
<bItemNo22>634</bItemNo22>
|
<bItemNo22>634</bItemNo22>
|
||||||
<bItemNo23>18</bItemNo23>
|
<bItemNo23>18</bItemNo23>
|
||||||
<bItemNo24>627</bItemNo24>
|
<bItemNo24>627</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>7</uiIndex>
|
<uiIndex>7</uiIndex>
|
||||||
|
<name>70%</name>
|
||||||
<ubChoices>21</ubChoices>
|
<ubChoices>21</ubChoices>
|
||||||
<bItemNo1>663</bItemNo1>
|
<bItemNo1>663</bItemNo1>
|
||||||
<bItemNo2>15</bItemNo2>
|
<bItemNo2>15</bItemNo2>
|
||||||
@@ -402,38 +409,39 @@
|
|||||||
<bItemNo19>661</bItemNo19>
|
<bItemNo19>661</bItemNo19>
|
||||||
<bItemNo20>685</bItemNo20>
|
<bItemNo20>685</bItemNo20>
|
||||||
<bItemNo21>654</bItemNo21>
|
<bItemNo21>654</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>8</uiIndex>
|
<uiIndex>8</uiIndex>
|
||||||
|
<name>80%</name>
|
||||||
<ubChoices>20</ubChoices>
|
<ubChoices>20</ubChoices>
|
||||||
<bItemNo1>680</bItemNo1>
|
<bItemNo1>680</bItemNo1>
|
||||||
<bItemNo2>713</bItemNo2>
|
<bItemNo2>713</bItemNo2>
|
||||||
@@ -455,39 +463,40 @@
|
|||||||
<bItemNo18>649</bItemNo18>
|
<bItemNo18>649</bItemNo18>
|
||||||
<bItemNo19>657</bItemNo19>
|
<bItemNo19>657</bItemNo19>
|
||||||
<bItemNo20>682</bItemNo20>
|
<bItemNo20>682</bItemNo20>
|
||||||
<bItemNo21>-1</bItemNo21>
|
<bItemNo21>0</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>9</uiIndex>
|
<uiIndex>9</uiIndex>
|
||||||
|
<name>90%</name>
|
||||||
<ubChoices>22</ubChoices>
|
<ubChoices>22</ubChoices>
|
||||||
<bItemNo1>605</bItemNo1>
|
<bItemNo1>605</bItemNo1>
|
||||||
<bItemNo2>715</bItemNo2>
|
<bItemNo2>715</bItemNo2>
|
||||||
@@ -511,37 +520,38 @@
|
|||||||
<bItemNo20>710</bItemNo20>
|
<bItemNo20>710</bItemNo20>
|
||||||
<bItemNo21>697</bItemNo21>
|
<bItemNo21>697</bItemNo21>
|
||||||
<bItemNo22>676</bItemNo22>
|
<bItemNo22>676</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
<ENEMYGUNCHOICES>
|
<ENEMYGUNCHOICES>
|
||||||
<uiIndex>10</uiIndex>
|
<uiIndex>10</uiIndex>
|
||||||
|
<name>100%</name>
|
||||||
<ubChoices>16</ubChoices>
|
<ubChoices>16</ubChoices>
|
||||||
<bItemNo1>639</bItemNo1>
|
<bItemNo1>639</bItemNo1>
|
||||||
<bItemNo2>750</bItemNo2>
|
<bItemNo2>750</bItemNo2>
|
||||||
@@ -559,39 +569,39 @@
|
|||||||
<bItemNo14>65</bItemNo14>
|
<bItemNo14>65</bItemNo14>
|
||||||
<bItemNo15>640</bItemNo15>
|
<bItemNo15>640</bItemNo15>
|
||||||
<bItemNo16>618</bItemNo16>
|
<bItemNo16>618</bItemNo16>
|
||||||
<bItemNo17>-1</bItemNo17>
|
<bItemNo17>0</bItemNo17>
|
||||||
<bItemNo18>-1</bItemNo18>
|
<bItemNo18>0</bItemNo18>
|
||||||
<bItemNo19>-1</bItemNo19>
|
<bItemNo19>0</bItemNo19>
|
||||||
<bItemNo20>-1</bItemNo20>
|
<bItemNo20>0</bItemNo20>
|
||||||
<bItemNo21>-1</bItemNo21>
|
<bItemNo21>0</bItemNo21>
|
||||||
<bItemNo22>-1</bItemNo22>
|
<bItemNo22>0</bItemNo22>
|
||||||
<bItemNo23>-1</bItemNo23>
|
<bItemNo23>0</bItemNo23>
|
||||||
<bItemNo24>-1</bItemNo24>
|
<bItemNo24>0</bItemNo24>
|
||||||
<bItemNo25>-1</bItemNo25>
|
<bItemNo25>0</bItemNo25>
|
||||||
<bItemNo26>-1</bItemNo26>
|
<bItemNo26>0</bItemNo26>
|
||||||
<bItemNo27>-1</bItemNo27>
|
<bItemNo27>0</bItemNo27>
|
||||||
<bItemNo28>-1</bItemNo28>
|
<bItemNo28>0</bItemNo28>
|
||||||
<bItemNo29>-1</bItemNo29>
|
<bItemNo29>0</bItemNo29>
|
||||||
<bItemNo30>-1</bItemNo30>
|
<bItemNo30>0</bItemNo30>
|
||||||
<bItemNo31>-1</bItemNo31>
|
<bItemNo31>0</bItemNo31>
|
||||||
<bItemNo32>-1</bItemNo32>
|
<bItemNo32>0</bItemNo32>
|
||||||
<bItemNo33>-1</bItemNo33>
|
<bItemNo33>0</bItemNo33>
|
||||||
<bItemNo34>-1</bItemNo34>
|
<bItemNo34>0</bItemNo34>
|
||||||
<bItemNo35>-1</bItemNo35>
|
<bItemNo35>0</bItemNo35>
|
||||||
<bItemNo36>-1</bItemNo36>
|
<bItemNo36>0</bItemNo36>
|
||||||
<bItemNo37>-1</bItemNo37>
|
<bItemNo37>0</bItemNo37>
|
||||||
<bItemNo38>-1</bItemNo38>
|
<bItemNo38>0</bItemNo38>
|
||||||
<bItemNo39>-1</bItemNo39>
|
<bItemNo39>0</bItemNo39>
|
||||||
<bItemNo40>-1</bItemNo40>
|
<bItemNo40>0</bItemNo40>
|
||||||
<bItemNo41>-1</bItemNo41>
|
<bItemNo41>0</bItemNo41>
|
||||||
<bItemNo42>-1</bItemNo42>
|
<bItemNo42>0</bItemNo42>
|
||||||
<bItemNo43>-1</bItemNo43>
|
<bItemNo43>0</bItemNo43>
|
||||||
<bItemNo44>-1</bItemNo44>
|
<bItemNo44>0</bItemNo44>
|
||||||
<bItemNo45>-1</bItemNo45>
|
<bItemNo45>0</bItemNo45>
|
||||||
<bItemNo46>-1</bItemNo46>
|
<bItemNo46>0</bItemNo46>
|
||||||
<bItemNo47>-1</bItemNo47>
|
<bItemNo47>0</bItemNo47>
|
||||||
<bItemNo48>-1</bItemNo48>
|
<bItemNo48>0</bItemNo48>
|
||||||
<bItemNo49>-1</bItemNo49>
|
<bItemNo49>0</bItemNo49>
|
||||||
<bItemNo50>-1</bItemNo50>
|
<bItemNo50>0</bItemNo50>
|
||||||
</ENEMYGUNCHOICES>
|
</ENEMYGUNCHOICES>
|
||||||
</ENEMYGUNCHOICESLIST>
|
</ENEMYGUNCHOICESLIST>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,118 +1,70 @@
|
|||||||
<!--
|
<MISCDROPLIST>
|
||||||
If you want to use the XML-Drop files, you must do the following:
|
|
||||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
|
||||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
|
||||||
uiType - the misc item class pointing to <usItemClass> in Items.xml
|
|
||||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
|
||||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
|
||||||
-->
|
|
||||||
<MISCDROPLIST>
|
|
||||||
<!-- IC_BLADE -->
|
|
||||||
<!-- Knives -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<usItemClass>4</usItemClass>
|
<usItemClass>4</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_THROWING_KNIFE -->
|
|
||||||
<!-- Throwing knives -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>1</uiIndex>
|
<uiIndex>1</uiIndex>
|
||||||
<usItemClass>8</usItemClass>
|
<usItemClass>8</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_LAUNCHER -->
|
|
||||||
<!-- Mortars, Grenade launchers, Talons, ... -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>2</uiIndex>
|
<uiIndex>2</uiIndex>
|
||||||
<usItemClass>16</usItemClass>
|
<usItemClass>16</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_TENTACLES -->
|
|
||||||
<!-- Queen tentacles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>3</uiIndex>
|
<uiIndex>3</uiIndex>
|
||||||
<usItemClass>32</usItemClass>
|
<usItemClass>32</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_THROWN -->
|
|
||||||
<!-- Rocks -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>4</uiIndex>
|
<uiIndex>4</uiIndex>
|
||||||
<usItemClass>64</usItemClass>
|
<usItemClass>64</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_PUNCH -->
|
|
||||||
<!-- Brass knuckles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>5</uiIndex>
|
<uiIndex>5</uiIndex>
|
||||||
<usItemClass>128</usItemClass>
|
<usItemClass>128</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_MEDKIT -->
|
|
||||||
<!-- Medikits -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>6</uiIndex>
|
<uiIndex>6</uiIndex>
|
||||||
<usItemClass>4096</usItemClass>
|
<usItemClass>4096</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_KIT -->
|
|
||||||
<!-- Other kits -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>7</uiIndex>
|
<uiIndex>7</uiIndex>
|
||||||
<usItemClass>8192</usItemClass>
|
<usItemClass>8192</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_APPLIABLE -->
|
|
||||||
<!-- Unused -->
|
|
||||||
<DROPITEM>
|
|
||||||
<uiIndex>8</uiIndex>
|
|
||||||
<usItemClass>16384</usItemClass>
|
|
||||||
<ubEnemyDropRate>0</ubEnemyDropRate>
|
|
||||||
<ubMilitiaDropRate>0</ubMilitiaDropRate>
|
|
||||||
</DROPITEM>
|
|
||||||
<!-- IC_FACE -->
|
|
||||||
<!-- Gas masks, googles, ... -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>9</uiIndex>
|
<uiIndex>9</uiIndex>
|
||||||
<usItemClass>32768</usItemClass>
|
<usItemClass>32768</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_KEY -->
|
|
||||||
<!-- Keys -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>10</uiIndex>
|
<uiIndex>10</uiIndex>
|
||||||
<usItemClass>65536</usItemClass>
|
<usItemClass>65536</usItemClass>
|
||||||
<ubEnemyDropRate>50</ubEnemyDropRate>
|
<ubEnemyDropRate>50</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_MISC -->
|
|
||||||
<!-- Most attachments -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>11</uiIndex>
|
<uiIndex>11</uiIndex>
|
||||||
<usItemClass>268435456</usItemClass>
|
<usItemClass>268435456</usItemClass>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- IC_Money -->
|
|
||||||
<!-- Money -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>12</uiIndex>
|
<uiIndex>12</uiIndex>
|
||||||
<usItemClass>536870912</usItemClass>
|
<usItemClass>536870912</usItemClass>
|
||||||
|
|||||||
@@ -1,86 +1,52 @@
|
|||||||
<!--
|
<WEAPONDROPLIST>
|
||||||
If you want to use the XML-Drop files, you must do the following:
|
|
||||||
a.) Set ENEMIES_ITEM_DROP = 1 in the Ja2_Options.ini
|
|
||||||
b.) Disable "Enemies drop all items" in the option screen of the game
|
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - the item index, number the items sequentially starting at 0 up to 199
|
|
||||||
uiType - the weapon type pointing to <ubWeaponType> in Weapons.xml
|
|
||||||
ubEnemyDropRate - if the enemy has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the enemy has this item in the inventory
|
|
||||||
ubMilitiaDropRate - if the militia has the item, this is the chance (0 - 100) in percent that the item will be dropped
|
|
||||||
- 0 -> Item will never be dropped
|
|
||||||
- 100 -> Item will always be dropped, if the militia has this item in the inventory
|
|
||||||
-->
|
|
||||||
<WEAPONDROPLIST>
|
|
||||||
<!-- NOT_GUN -->
|
|
||||||
<!-- Laws -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<ubWeaponType>0</ubWeaponType>
|
<ubWeaponType>0</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_PISTOL -->
|
|
||||||
<!-- Pistols -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>1</uiIndex>
|
<uiIndex>1</uiIndex>
|
||||||
<ubWeaponType>1</ubWeaponType>
|
<ubWeaponType>1</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_M_PISTOL -->
|
|
||||||
<!-- Machine pistols -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>2</uiIndex>
|
<uiIndex>2</uiIndex>
|
||||||
<ubWeaponType>2</ubWeaponType>
|
<ubWeaponType>2</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_SMG -->
|
|
||||||
<!-- SMGs -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>3</uiIndex>
|
<uiIndex>3</uiIndex>
|
||||||
<ubWeaponType>3</ubWeaponType>
|
<ubWeaponType>3</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_RIFLE -->
|
|
||||||
<!-- Rifles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>4</uiIndex>
|
<uiIndex>4</uiIndex>
|
||||||
<ubWeaponType>4</ubWeaponType>
|
<ubWeaponType>4</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_SN_RIFLE -->
|
|
||||||
<!-- Sniper rifles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>5</uiIndex>
|
<uiIndex>5</uiIndex>
|
||||||
<ubWeaponType>5</ubWeaponType>
|
<ubWeaponType>5</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_AS_RIFLE -->
|
|
||||||
<!-- Assault rifles -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>6</uiIndex>
|
<uiIndex>6</uiIndex>
|
||||||
<ubWeaponType>6</ubWeaponType>
|
<ubWeaponType>6</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_LMG -->
|
|
||||||
<!-- LMGs -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>7</uiIndex>
|
<uiIndex>7</uiIndex>
|
||||||
<ubWeaponType>7</ubWeaponType>
|
<ubWeaponType>7</ubWeaponType>
|
||||||
<ubEnemyDropRate>15</ubEnemyDropRate>
|
<ubEnemyDropRate>15</ubEnemyDropRate>
|
||||||
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
<ubMilitiaDropRate>2</ubMilitiaDropRate>
|
||||||
</DROPITEM>
|
</DROPITEM>
|
||||||
<!-- GUN_SHOTGUN -->
|
|
||||||
<!-- Shotguns -->
|
|
||||||
<DROPITEM>
|
<DROPITEM>
|
||||||
<uiIndex>8</uiIndex>
|
<uiIndex>8</uiIndex>
|
||||||
<ubWeaponType>8</ubWeaponType>
|
<ubWeaponType>8</ubWeaponType>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
<EXPDATALIST>
|
||||||
<EXPDATALIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<EXPDATA>
|
<EXPDATA>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<name>None</name>
|
<name>None</name>
|
||||||
@@ -7,6 +6,7 @@
|
|||||||
<DamageKeyFrame>0</DamageKeyFrame>
|
<DamageKeyFrame>0</DamageKeyFrame>
|
||||||
<ExplosionSoundID>61</ExplosionSoundID>
|
<ExplosionSoundID>61</ExplosionSoundID>
|
||||||
<AltExplosionSoundID>285</AltExplosionSoundID>
|
<AltExplosionSoundID>285</AltExplosionSoundID>
|
||||||
|
<BlastFilename />
|
||||||
<BlastSpeed>0</BlastSpeed>
|
<BlastSpeed>0</BlastSpeed>
|
||||||
</EXPDATA>
|
</EXPDATA>
|
||||||
<EXPDATA>
|
<EXPDATA>
|
||||||
@@ -116,7 +116,7 @@
|
|||||||
<DamageKeyFrame>5</DamageKeyFrame>
|
<DamageKeyFrame>5</DamageKeyFrame>
|
||||||
<ExplosionSoundID>465</ExplosionSoundID>
|
<ExplosionSoundID>465</ExplosionSoundID>
|
||||||
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
<AltExplosionSoundID>-1</AltExplosionSoundID>
|
||||||
<BlastSpeed>15</BlastSpeed>
|
|
||||||
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
|
<BlastFilename>TILECACHE\shckwave.STI</BlastFilename>
|
||||||
|
<BlastSpeed>15</BlastSpeed>
|
||||||
</EXPDATA>
|
</EXPDATA>
|
||||||
</EXPDATALIST>
|
</EXPDATALIST>
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
<!-- Mit XMLSpy v2006 rel. 3 sp1 bearbeitet (http://www.altova.com) von Tobias Ruh (privat) -->
|
<AMMOLIST>
|
||||||
<AMMOLIST>
|
|
||||||
<AMMO>
|
<AMMO>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<AmmoCaliber>0</AmmoCaliber>
|
<AmmoCaliber>0</AmmoCaliber>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<!-- Mit XMLSpy v2006 rel. 3 sp1 bearbeitet (http://www.altova.com) von Tobias Ruh (privat) -->
|
<ITEMLIST>
|
||||||
<ITEMLIST>
|
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<szItemName>Nada</szItemName>
|
<szItemName>Nada</szItemName>
|
||||||
@@ -320,7 +319,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>39</uiIndex>
|
<uiIndex>39</uiIndex>
|
||||||
<szItemName>Stein</szItemName>
|
<szItemName>Stein</szItemName>
|
||||||
<szLongItemName>Ein Kieselstein</szLongItemName>
|
<szLongItemName>Ein Kieselstein</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Stein</szBRName>
|
<szBRName>Stein</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -568,9 +567,9 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>70</uiIndex>
|
<uiIndex>70</uiIndex>
|
||||||
<szItemName>Nada</szItemName>
|
<szItemName>Nada</szItemName>
|
||||||
<szLongItemName>Using this slot will cause the game to crash.</szLongItemName>
|
<szLongItemName>Using this slot will cause the game to crash.</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Using this slot will cause the game to crash.</szBRName>
|
<szBRName>Using this slot will cause the game to crash.</szBRName>
|
||||||
<szBRDesc/>
|
<szBRDesc />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>71</uiIndex>
|
<uiIndex>71</uiIndex>
|
||||||
@@ -1240,9 +1239,9 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>154</uiIndex>
|
<uiIndex>154</uiIndex>
|
||||||
<szItemName>Cocktail</szItemName>
|
<szItemName>Cocktail</szItemName>
|
||||||
<szLongItemName>Creature cocktail</szLongItemName>
|
<szLongItemName>Creature cocktail</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Creature cocktail</szBRName>
|
<szBRName>Creature cocktail</szBRName>
|
||||||
<szBRDesc/>
|
<szBRDesc />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>155</uiIndex>
|
<uiIndex>155</uiIndex>
|
||||||
@@ -1744,7 +1743,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>217</uiIndex>
|
<uiIndex>217</uiIndex>
|
||||||
<szItemName>Jelly</szItemName>
|
<szItemName>Jelly</szItemName>
|
||||||
<szLongItemName>Royal Jelly</szLongItemName>
|
<szLongItemName>Royal Jelly</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Royal Jelly</szBRName>
|
<szBRName>Royal Jelly</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -1752,7 +1751,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>218</uiIndex>
|
<uiIndex>218</uiIndex>
|
||||||
<szItemName>Elixir</szItemName>
|
<szItemName>Elixir</szItemName>
|
||||||
<szLongItemName>Jar of Elixir</szLongItemName>
|
<szLongItemName>Jar of Elixir</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Jar of Elixir</szBRName>
|
<szBRName>Jar of Elixir</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -1760,15 +1759,15 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>219</uiIndex>
|
<uiIndex>219</uiIndex>
|
||||||
<szItemName>Geld</szItemName>
|
<szItemName>Geld</szItemName>
|
||||||
<szLongItemName>Geld</szLongItemName>
|
<szLongItemName>Geld</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Geld</szBRName>
|
<szBRName>Geld</szBRName>
|
||||||
<szBRDesc/>
|
<szBRDesc />
|
||||||
</ITEM>
|
</ITEM>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>220</uiIndex>
|
<uiIndex>220</uiIndex>
|
||||||
<szItemName>Glas</szItemName>
|
<szItemName>Glas</szItemName>
|
||||||
<szLongItemName>Glas</szLongItemName>
|
<szLongItemName>Glas</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Glas</szBRName>
|
<szBRName>Glas</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -1776,7 +1775,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>221</uiIndex>
|
<uiIndex>221</uiIndex>
|
||||||
<szItemName>volles Glas</szItemName>
|
<szItemName>volles Glas</szItemName>
|
||||||
<szLongItemName>Glas mit Blut</szLongItemName>
|
<szLongItemName>Glas mit Blut</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Glas mit Blut</szBRName>
|
<szBRName>Glas mit Blut</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -1920,7 +1919,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>239</uiIndex>
|
<uiIndex>239</uiIndex>
|
||||||
<szItemName>volles Glas</szItemName>
|
<szItemName>volles Glas</szItemName>
|
||||||
<szLongItemName>Glas mit menschl. Blut</szLongItemName>
|
<szLongItemName>Glas mit menschl. Blut</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Glas mit menschl. Blut.</szBRName>
|
<szBRName>Glas mit menschl. Blut.</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -1928,7 +1927,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>240</uiIndex>
|
<uiIndex>240</uiIndex>
|
||||||
<szItemName>Besitz-Urkunde</szItemName>
|
<szItemName>Besitz-Urkunde</szItemName>
|
||||||
<szLongItemName>Besitz-Urkunde</szLongItemName>
|
<szLongItemName>Besitz-Urkunde</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Besitz-Urkunde</szBRName>
|
<szBRName>Besitz-Urkunde</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2088,7 +2087,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>260</uiIndex>
|
<uiIndex>260</uiIndex>
|
||||||
<szItemName>Klauen</szItemName>
|
<szItemName>Klauen</szItemName>
|
||||||
<szLongItemName>Monsterklauen</szLongItemName>
|
<szLongItemName>Monsterklauen</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Monsterklauen</szBRName>
|
<szBRName>Monsterklauen</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2096,7 +2095,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>261</uiIndex>
|
<uiIndex>261</uiIndex>
|
||||||
<szItemName>Fleisch</szItemName>
|
<szItemName>Fleisch</szItemName>
|
||||||
<szLongItemName>Monsterfleisch</szLongItemName>
|
<szLongItemName>Monsterfleisch</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Monsterfleisch</szBRName>
|
<szBRName>Monsterfleisch</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2104,7 +2103,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>262</uiIndex>
|
<uiIndex>262</uiIndex>
|
||||||
<szItemName>Organ</szItemName>
|
<szItemName>Organ</szItemName>
|
||||||
<szLongItemName>Monsterorgan</szLongItemName>
|
<szLongItemName>Monsterorgan</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Monsterorgan</szBRName>
|
<szBRName>Monsterorgan</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2528,7 +2527,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>315</uiIndex>
|
<uiIndex>315</uiIndex>
|
||||||
<szItemName>LameBoy</szItemName>
|
<szItemName>LameBoy</szItemName>
|
||||||
<szLongItemName>LameBoy Display</szLongItemName>
|
<szLongItemName>LameBoy Display</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>LameBoy Display</szBRName>
|
<szBRName>LameBoy Display</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2552,7 +2551,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>318</uiIndex>
|
<uiIndex>318</uiIndex>
|
||||||
<szItemName>FumblePak</szItemName>
|
<szItemName>FumblePak</szItemName>
|
||||||
<szLongItemName>FumblePak</szLongItemName>
|
<szLongItemName>FumblePak</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>FumblePak</szBRName>
|
<szBRName>FumblePak</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -2584,7 +2583,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>322</uiIndex>
|
<uiIndex>322</uiIndex>
|
||||||
<szItemName>Batterien</szItemName>
|
<szItemName>Batterien</szItemName>
|
||||||
<szLongItemName>Batterien</szLongItemName>
|
<szLongItemName>Batterien</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Batterien</szBRName>
|
<szBRName>Batterien</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -8089,7 +8088,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>1010</uiIndex>
|
<uiIndex>1010</uiIndex>
|
||||||
<szItemName>Handgriff</szItemName>
|
<szItemName>Handgriff</szItemName>
|
||||||
<szLongItemName>Universal Handgriff</szLongItemName>
|
<szLongItemName>Universal Handgriff</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Universal Handgriff</szBRName>
|
<szBRName>Universal Handgriff</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -8137,7 +8136,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>1016</uiIndex>
|
<uiIndex>1016</uiIndex>
|
||||||
<szItemName>Gameboy</szItemName>
|
<szItemName>Gameboy</szItemName>
|
||||||
<szLongItemName>Gameboy</szLongItemName>
|
<szLongItemName>Gameboy</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Gameboy</szBRName>
|
<szBRName>Gameboy</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -8145,7 +8144,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>1017</uiIndex>
|
<uiIndex>1017</uiIndex>
|
||||||
<szItemName>Camcorder</szItemName>
|
<szItemName>Camcorder</szItemName>
|
||||||
<szLongItemName>Camcorder</szLongItemName>
|
<szLongItemName>Camcorder</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Camcorder</szBRName>
|
<szBRName>Camcorder</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
@@ -8153,7 +8152,7 @@ Welt im täglichen Dienst.</szBRDesc>
|
|||||||
<uiIndex>1018</uiIndex>
|
<uiIndex>1018</uiIndex>
|
||||||
<szItemName>Batterien</szItemName>
|
<szItemName>Batterien</szItemName>
|
||||||
<szLongItemName>Batterien</szLongItemName>
|
<szLongItemName>Batterien</szLongItemName>
|
||||||
<szItemDesc/>
|
<szItemDesc />
|
||||||
<szBRName>Batterien</szBRName>
|
<szBRName>Batterien</szBRName>
|
||||||
<szBRDesc>Not for sale through BR.</szBRDesc>
|
<szBRDesc>Not for sale through BR.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<IMPITEMCHOICESLIST>
|
||||||
<IMPITEMCHOICESLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<IMPITEMCHOICES>
|
<IMPITEMCHOICES>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<name>Default Items</name>
|
<name>Default Items</name>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INCOMPATIBLEATTACHMENTLIST>
|
||||||
<INCOMPATIBLEATTACHMENTLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INCOMPATIBLEATTACHMENT>
|
<INCOMPATIBLEATTACHMENT>
|
||||||
<itemIndex>50</itemIndex>
|
<itemIndex>50</itemIndex>
|
||||||
<incompatibleattachmentIndex>209</incompatibleattachmentIndex>
|
<incompatibleattachmentIndex>209</incompatibleattachmentIndex>
|
||||||
@@ -36,6 +35,14 @@
|
|||||||
<itemIndex>50</itemIndex>
|
<itemIndex>50</itemIndex>
|
||||||
<incompatibleattachmentIndex>913</incompatibleattachmentIndex>
|
<incompatibleattachmentIndex>913</incompatibleattachmentIndex>
|
||||||
</INCOMPATIBLEATTACHMENT>
|
</INCOMPATIBLEATTACHMENT>
|
||||||
|
<INCOMPATIBLEATTACHMENT>
|
||||||
|
<itemIndex>50</itemIndex>
|
||||||
|
<incompatibleattachmentIndex>1011</incompatibleattachmentIndex>
|
||||||
|
</INCOMPATIBLEATTACHMENT>
|
||||||
|
<INCOMPATIBLEATTACHMENT>
|
||||||
|
<itemIndex>50</itemIndex>
|
||||||
|
<incompatibleattachmentIndex>1010</incompatibleattachmentIndex>
|
||||||
|
</INCOMPATIBLEATTACHMENT>
|
||||||
<INCOMPATIBLEATTACHMENT>
|
<INCOMPATIBLEATTACHMENT>
|
||||||
<itemIndex>183</itemIndex>
|
<itemIndex>183</itemIndex>
|
||||||
<incompatibleattachmentIndex>837</incompatibleattachmentIndex>
|
<incompatibleattachmentIndex>837</incompatibleattachmentIndex>
|
||||||
@@ -504,6 +511,18 @@
|
|||||||
<itemIndex>913</itemIndex>
|
<itemIndex>913</itemIndex>
|
||||||
<incompatibleattachmentIndex>1011</incompatibleattachmentIndex>
|
<incompatibleattachmentIndex>1011</incompatibleattachmentIndex>
|
||||||
</INCOMPATIBLEATTACHMENT>
|
</INCOMPATIBLEATTACHMENT>
|
||||||
|
<INCOMPATIBLEATTACHMENT>
|
||||||
|
<itemIndex>913</itemIndex>
|
||||||
|
<incompatibleattachmentIndex>912</incompatibleattachmentIndex>
|
||||||
|
</INCOMPATIBLEATTACHMENT>
|
||||||
|
<INCOMPATIBLEATTACHMENT>
|
||||||
|
<itemIndex>913</itemIndex>
|
||||||
|
<incompatibleattachmentIndex>911</incompatibleattachmentIndex>
|
||||||
|
</INCOMPATIBLEATTACHMENT>
|
||||||
|
<INCOMPATIBLEATTACHMENT>
|
||||||
|
<itemIndex>913</itemIndex>
|
||||||
|
<incompatibleattachmentIndex>909</incompatibleattachmentIndex>
|
||||||
|
</INCOMPATIBLEATTACHMENT>
|
||||||
<INCOMPATIBLEATTACHMENT>
|
<INCOMPATIBLEATTACHMENT>
|
||||||
<itemIndex>998</itemIndex>
|
<itemIndex>998</itemIndex>
|
||||||
<incompatibleattachmentIndex>208</incompatibleattachmentIndex>
|
<incompatibleattachmentIndex>208</incompatibleattachmentIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<LAUNCHABLELIST>
|
||||||
<LAUNCHABLELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<LAUNCHABLE>
|
<LAUNCHABLE>
|
||||||
<launchableIndex>140</launchableIndex>
|
<launchableIndex>140</launchableIndex>
|
||||||
<itemIndex>41</itemIndex>
|
<itemIndex>41</itemIndex>
|
||||||
|
|||||||
@@ -1,27 +1,26 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>Helmet</name>
|
||||||
<name>Helmet</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Vest</name>
|
||||||
<name>Vest</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Leggings</name>
|
||||||
<name>Leggings</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Plate</name>
|
||||||
<name>Plate</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Monster</name>
|
||||||
<name>Monster</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
<ArmourClass>
|
||||||
<ArmourClass>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Vehicle</name>
|
||||||
<name>Vehicle</name>
|
</ArmourClass>
|
||||||
</ArmourClass>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,95 +1,94 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<Cursor>
|
||||||
<Cursor>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>Invalid</name>
|
||||||
<name>Invalid</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Quest</name>
|
||||||
<name>Quest</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Punch</name>
|
||||||
<name>Punch</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Target</name>
|
||||||
<name>Target</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Knife</name>
|
||||||
<name>Knife</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Aid</name>
|
||||||
<name>Aid</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Toss</name>
|
||||||
<name>Toss</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>8</id>
|
||||||
<id>8</id>
|
<name>Mine</name>
|
||||||
<name>Mine</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>9</id>
|
||||||
<id>9</id>
|
<name>Lockpick</name>
|
||||||
<name>Lockpick</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>10</id>
|
||||||
<id>10</id>
|
<name>Metal Detector</name>
|
||||||
<name>Metal Detector</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>11</id>
|
||||||
<id>11</id>
|
<name>Crowbar</name>
|
||||||
<name>Crowbar</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>12</id>
|
||||||
<id>12</id>
|
<name>Surveillance Camera</name>
|
||||||
<name>Surveillance Camera</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>13</id>
|
||||||
<id>13</id>
|
<name>Camera</name>
|
||||||
<name>Camera</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>14</id>
|
||||||
<id>14</id>
|
<name>Key</name>
|
||||||
<name>Key</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>15</id>
|
||||||
<id>15</id>
|
<name>Saw</name>
|
||||||
<name>Saw</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>16</id>
|
||||||
<id>16</id>
|
<name>Wirecutter</name>
|
||||||
<name>Wirecutter</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>17</id>
|
||||||
<id>17</id>
|
<name>Remote</name>
|
||||||
<name>Remote</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>18</id>
|
||||||
<id>18</id>
|
<name>Bomb</name>
|
||||||
<name>Bomb</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>19</id>
|
||||||
<id>19</id>
|
<name>Repair</name>
|
||||||
<name>Repair</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>20</id>
|
||||||
<id>20</id>
|
<name>Trajectory</name>
|
||||||
<name>Trajectory</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>21</id>
|
||||||
<id>21</id>
|
<name>Jar</name>
|
||||||
<name>Jar</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>22</id>
|
||||||
<id>22</id>
|
<name>Tin can</name>
|
||||||
<name>Tin can</name>
|
</Cursor>
|
||||||
</Cursor>
|
<Cursor>
|
||||||
<Cursor>
|
<id>23</id>
|
||||||
<id>23</id>
|
<name>Refuel</name>
|
||||||
<name>Refuel</name>
|
</Cursor>
|
||||||
</Cursor>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,43 +1,42 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>Normal</name>
|
||||||
<name>Normal</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Stun</name>
|
||||||
<name>Stun</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Tear Gas</name>
|
||||||
<name>Tear Gas</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Mustard Gas</name>
|
||||||
<name>Mustard Gas</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Flare</name>
|
||||||
<name>Flare</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Noise</name>
|
||||||
<name>Noise</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Smoke</name>
|
||||||
<name>Smoke</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>7</id>
|
||||||
<id>7</id>
|
<name>Creature Gas</name>
|
||||||
<name>Creature Gas</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>8</id>
|
||||||
<id>8</id>
|
<name>Fire</name>
|
||||||
<name>Fire</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
<ExplosionType>
|
||||||
<ExplosionType>
|
<id>9</id>
|
||||||
<id>9</id>
|
<name>Flashbang</name>
|
||||||
<name>Flashbang</name>
|
</ExplosionType>
|
||||||
</ExplosionType>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,75 +1,74 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Nothing</name>
|
||||||
<name>Nothing</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Gun</name>
|
||||||
<name>Gun</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Knife</name>
|
||||||
<name>Knife</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>8</id>
|
||||||
<id>8</id>
|
<name>Throwing Knife</name>
|
||||||
<name>Throwing Knife</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>16</id>
|
||||||
<id>16</id>
|
<name>Launcher</name>
|
||||||
<name>Launcher</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>32</id>
|
||||||
<id>32</id>
|
<name>Tentacle</name>
|
||||||
<name>Tentacle</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>64</id>
|
||||||
<id>64</id>
|
<name>Thrown Weapon</name>
|
||||||
<name>Thrown Weapon</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>128</id>
|
||||||
<id>128</id>
|
<name>Blunt Weapon</name>
|
||||||
<name>Blunt Weapon</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>256</id>
|
||||||
<id>256</id>
|
<name>Grenade</name>
|
||||||
<name>Grenade</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>512</id>
|
||||||
<id>512</id>
|
<name>Bomb</name>
|
||||||
<name>Bomb</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>1024</id>
|
||||||
<id>1024</id>
|
<name>Ammo</name>
|
||||||
<name>Ammo</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>2048</id>
|
||||||
<id>2048</id>
|
<name>Armour</name>
|
||||||
<name>Armour</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>4096</id>
|
||||||
<id>4096</id>
|
<name>Medkit</name>
|
||||||
<name>Medkit</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>8192</id>
|
||||||
<id>8192</id>
|
<name>Kit</name>
|
||||||
<name>Kit</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>32768</id>
|
||||||
<id>32768</id>
|
<name>Face Item</name>
|
||||||
<name>Face Item</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>65536</id>
|
||||||
<id>65536</id>
|
<name>Key</name>
|
||||||
<name>Key</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>268435456</id>
|
||||||
<id>268435456</id>
|
<name>Misc</name>
|
||||||
<name>Misc</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
<ItemClass>
|
||||||
<ItemClass>
|
<id>536870912</id>
|
||||||
<id>536870912</id>
|
<name>Money</name>
|
||||||
<name>Money</name>
|
</ItemClass>
|
||||||
</ItemClass>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,35 +1,34 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<MergeType>
|
||||||
<MergeType>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>Destruction</name>
|
||||||
<name>Destruction</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Combine</name>
|
||||||
<name>Combine</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Treat Armour</name>
|
||||||
<name>Treat Armour</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Explosive</name>
|
||||||
<name>Explosive</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Easy</name>
|
||||||
<name>Easy</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Electronic</name>
|
||||||
<name>Electronic</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Use Item</name>
|
||||||
<name>Use Item</name>
|
</MergeType>
|
||||||
</MergeType>
|
<MergeType>
|
||||||
<MergeType>
|
<id>7</id>
|
||||||
<id>7</id>
|
<name>Use Item (Hard)</name>
|
||||||
<name>Use Item (Hard)</name>
|
</MergeType>
|
||||||
</MergeType>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,67 +1,66 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>None</name>
|
||||||
<name>None</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Lockpick</name>
|
||||||
<name>Lockpick</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Elec. Lockpick</name>
|
||||||
<name>Elec. Lockpick</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Attach Timed Detonator</name>
|
||||||
<name>Attach Timed Detonator</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Attach Remote Detonator</name>
|
||||||
<name>Attach Remote Detonator</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Plant Timed Bomb</name>
|
||||||
<name>Plant Timed Bomb</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Plant Remote Bomb</name>
|
||||||
<name>Plant Remote Bomb</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>7</id>
|
||||||
<id>7</id>
|
<name>Open With Crowbar</name>
|
||||||
<name>Open With Crowbar</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>8</id>
|
||||||
<id>8</id>
|
<name>Smash Door</name>
|
||||||
<name>Smash Door</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>9</id>
|
||||||
<id>9</id>
|
<name>Disarm Trap</name>
|
||||||
<name>Disarm Trap</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>10</id>
|
||||||
<id>10</id>
|
<name>Unjam Gun</name>
|
||||||
<name>Unjam Gun</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>11</id>
|
||||||
<id>11</id>
|
<name>Notice Dart</name>
|
||||||
<name>Notice Dart</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>12</id>
|
||||||
<id>12</id>
|
<name>Lie to Queen</name>
|
||||||
<name>Lie to Queen</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>13</id>
|
||||||
<id>13</id>
|
<name>Attach Special Item</name>
|
||||||
<name>Attach Special Item</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>14</id>
|
||||||
<id>14</id>
|
<name>Attach Special Elec. Item</name>
|
||||||
<name>Attach Special Elec. Item</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
<SkillCheckType>
|
||||||
<SkillCheckType>
|
<id>15</id>
|
||||||
<id>15</id>
|
<name>Disarm Elec. Trap</name>
|
||||||
<name>Disarm Elec. Trap</name>
|
</SkillCheckType>
|
||||||
</SkillCheckType>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,35 +1,34 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>None</name>
|
||||||
<name>None</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Handgun</name>
|
||||||
<name>Handgun</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Submachinegun</name>
|
||||||
<name>Submachinegun</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Rifle</name>
|
||||||
<name>Rifle</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Machinegun</name>
|
||||||
<name>Machinegun</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Shotgun</name>
|
||||||
<name>Shotgun</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Knife</name>
|
||||||
<name>Knife</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
<WeaponClass>
|
||||||
<WeaponClass>
|
<id>7</id>
|
||||||
<id>7</id>
|
<name>Monster</name>
|
||||||
<name>Monster</name>
|
</WeaponClass>
|
||||||
</WeaponClass>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,39 +1,38 @@
|
|||||||
<?xml version="1.0" standalone="yes"?>
|
<JA2Data>
|
||||||
<JA2Data>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>0</id>
|
||||||
<id>0</id>
|
<name>None</name>
|
||||||
<name>None</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>1</id>
|
||||||
<id>1</id>
|
<name>Pistol</name>
|
||||||
<name>Pistol</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>2</id>
|
||||||
<id>2</id>
|
<name>Machine Pistol</name>
|
||||||
<name>Machine Pistol</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>3</id>
|
||||||
<id>3</id>
|
<name>Submachinegun</name>
|
||||||
<name>Submachinegun</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>4</id>
|
||||||
<id>4</id>
|
<name>Rifle</name>
|
||||||
<name>Rifle</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>5</id>
|
||||||
<id>5</id>
|
<name>Sniper Rifle</name>
|
||||||
<name>Sniper Rifle</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>6</id>
|
||||||
<id>6</id>
|
<name>Assault Rifle</name>
|
||||||
<name>Assault Rifle</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>7</id>
|
||||||
<id>7</id>
|
<name>Light Machinegun</name>
|
||||||
<name>Light Machinegun</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
<WeaponType>
|
||||||
<WeaponType>
|
<id>8</id>
|
||||||
<id>8</id>
|
<name>Shotgun</name>
|
||||||
<name>Shotgun</name>
|
</WeaponType>
|
||||||
</WeaponType>
|
|
||||||
</JA2Data>
|
</JA2Data>
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<MERGELIST>
|
||||||
<MERGELIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<MERGE>
|
<MERGE>
|
||||||
<firstItemIndex>136</firstItemIndex>
|
<firstItemIndex>136</firstItemIndex>
|
||||||
<secondItemIndex>137</secondItemIndex>
|
<secondItemIndex>137</secondItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>0</sItemIndex>
|
<sItemIndex>0</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>131</sItemIndex>
|
<sItemIndex>131</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>211</sItemIndex>
|
<sItemIndex>211</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>0</sItemIndex>
|
<sItemIndex>0</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>220</sItemIndex>
|
<sItemIndex>220</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>201</sItemIndex>
|
<sItemIndex>201</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>201</sItemIndex>
|
<sItemIndex>201</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>201</sItemIndex>
|
<sItemIndex>201</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>230</sItemIndex>
|
<sItemIndex>230</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>0</sItemIndex>
|
<sItemIndex>0</sItemIndex>
|
||||||
|
|||||||
@@ -1,13 +1,4 @@
|
|||||||
<!-- this a comment, all of the text between the angled brackets is ignored
|
<INVENTORYLIST>
|
||||||
|
|
||||||
Attribute Field Reference:
|
|
||||||
|
|
||||||
uiIndex - index of item in array, just increment this for each new entry
|
|
||||||
sItemIndex - item index to stock
|
|
||||||
ubOptimalNumber - optimal number of items to keep in stock - if zero, shopkeeper will just buy item, not sell it
|
|
||||||
|
|
||||||
-->
|
|
||||||
<INVENTORYLIST>
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>256</sItemIndex>
|
<sItemIndex>256</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>201</sItemIndex>
|
<sItemIndex>201</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<INVENTORYLIST>
|
||||||
<INVENTORYLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<INVENTORY>
|
<INVENTORY>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<sItemIndex>55</sItemIndex>
|
<sItemIndex>55</sItemIndex>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<AMMOLIST>
|
||||||
<AMMOLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<AMMO>
|
<AMMO>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<AmmoCaliber>0</AmmoCaliber>
|
<AmmoCaliber>0</AmmoCaliber>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<ITEMLIST>
|
<ITEMLIST>
|
||||||
<ITEM>
|
<ITEM>
|
||||||
<uiIndex>0</uiIndex>
|
<uiIndex>0</uiIndex>
|
||||||
<szItemName>Nada</szItemName>
|
<szItemName>Nada</szItemName>
|
||||||
@@ -8215,4 +8215,36 @@
|
|||||||
<szBRName>Trigger Group</szBRName>
|
<szBRName>Trigger Group</szBRName>
|
||||||
<szBRDesc>For the unhappy trigger-happy folks out there, we are proud to present the ACME Trigger Group! Marksmanship skill too low? Tired of firing too many bullets in autofire? Simply attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire.</szBRDesc>
|
<szBRDesc>For the unhappy trigger-happy folks out there, we are proud to present the ACME Trigger Group! Marksmanship skill too low? Tired of firing too many bullets in autofire? Simply attach the ACME Trigger Group to your favourite assault rifle and enjoy simple and effective 3-round burst fire.</szBRDesc>
|
||||||
</ITEM>
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1027</uiIndex>
|
||||||
|
<szItemName />
|
||||||
|
<szLongItemName />
|
||||||
|
<szItemDesc />
|
||||||
|
<szBRName />
|
||||||
|
<szBRDesc />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1028</uiIndex>
|
||||||
|
<szItemName />
|
||||||
|
<szLongItemName />
|
||||||
|
<szItemDesc />
|
||||||
|
<szBRName />
|
||||||
|
<szBRDesc />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1029</uiIndex>
|
||||||
|
<szItemName />
|
||||||
|
<szLongItemName />
|
||||||
|
<szItemDesc />
|
||||||
|
<szBRName />
|
||||||
|
<szBRDesc />
|
||||||
|
</ITEM>
|
||||||
|
<ITEM>
|
||||||
|
<uiIndex>1030</uiIndex>
|
||||||
|
<szItemName />
|
||||||
|
<szLongItemName />
|
||||||
|
<szItemDesc />
|
||||||
|
<szBRName />
|
||||||
|
<szBRDesc />
|
||||||
|
</ITEM>
|
||||||
</ITEMLIST>
|
</ITEMLIST>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<SOUNDLIST>
|
||||||
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<SOUND>NOSOUND</SOUND>
|
<SOUND>NOSOUND</SOUND>
|
||||||
<SOUND>SOUNDS\WEAPONS\9mm Burst %d.wav</SOUND>
|
<SOUND>SOUNDS\WEAPONS\9mm Burst %d.wav</SOUND>
|
||||||
<SOUND>SOUNDS\WEAPONS\45 Caliber Burst %d.wav</SOUND>
|
<SOUND>SOUNDS\WEAPONS\45 Caliber Burst %d.wav</SOUND>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
<SOUNDLIST>
|
||||||
<SOUNDLIST xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||||
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
<SOUND>SOUNDS\RICOCHET 02.WAV</SOUND>
|
||||||
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
<SOUND>SOUNDS\RICOCHET 01.WAV</SOUND>
|
||||||
|
|||||||
Reference in New Issue
Block a user