Update to Master

This commit is contained in:
Asdow
2025-08-08 18:00:31 +03:00
338 changed files with 110651 additions and 115875 deletions
+16 -5
View File
@@ -152,6 +152,7 @@
#endif
#include "LuaInitNPCs.h"
#include <language.hpp>
#ifdef JA2UB
@@ -1466,7 +1467,17 @@ BOOLEAN MERCPROFILESTRUCT::Load(HWFILE hFile, bool forceLoadOldVersion, bool for
numBytesRead = ReadFieldByField( hFile, &this->ubLastDateSpokenTo, sizeof(this->ubLastDateSpokenTo), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bLastQuoteSaidWasSpecial, sizeof(this->bLastQuoteSaidWasSpecial), sizeof(UINT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bSectorZ, sizeof(this->bSectorZ), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(this->usStrategicInsertionData), sizeof(UINT16), numBytesRead);
if ( guiCurrentSaveGameVersion >= MERC_PROFILE_INSERTION_DATA )
{
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof( this->usStrategicInsertionData ), sizeof( UINT32 ), numBytesRead );
}
else
{
numBytesRead = ReadFieldByField( hFile, &this->usStrategicInsertionData, sizeof(UINT16), sizeof(UINT16), numBytesRead);
buffer += 4; // To make numBytesRead check match the struct size. 2 bytes from uint32 - uint16 and 2 bytes due to struct memory layout change when usStrategicInsertionData was increased to uint32
}
numBytesRead = ReadFieldByField( hFile, &this->bFriendlyOrDirectDefaultResponseUsedRecently, sizeof(this->bFriendlyOrDirectDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bRecruitDefaultResponseUsedRecently, sizeof(this->bRecruitDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &this->bThreatenDefaultResponseUsedRecently, sizeof(this->bThreatenDefaultResponseUsedRecently), sizeof(INT8), numBytesRead);
@@ -7057,7 +7068,7 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
}
}
#ifdef GERMAN
if( g_lang == i18n::Lang::de ) {
// Fix neutral flags
if ( guiCurrentSaveGameVersion < 94 )
{
@@ -7067,7 +7078,7 @@ BOOLEAN LoadSoldierStructure( HWFILE hFile )
Menptr[ cnt].aiData.bNeutral = FALSE;
}
}
#endif
}
//#ifdef JA2UB
//if the soldier has the NON weapon version of the merc knofe or merc umbrella
//ConvertWeapons( &Menptr[ cnt ] );
@@ -9749,9 +9760,9 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
}
}
#ifdef GERMAN
if( g_lang == i18n::Lang::de ) {
uiEncryptionSet *= 11;
#endif
}
uiEncryptionSet = uiEncryptionSet % 10;