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@@ -1070,8 +1070,8 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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//Disable the options button when the auto resolve screen comes up
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EnableDisAbleMapScreenOptionsButton( FALSE );
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UseCreatureMusic(HostileZombiesPresent());
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CheckForZombieMusic();
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#ifdef NEWMUSIC
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GlobalSoundID = MusicSoundValues[ SECTOR( gubPBSectorX, gubPBSectorY ) ].SoundTacticalTensor[gubPBSectorZ];
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if ( MusicSoundValues[ SECTOR( gubPBSectorX, gubPBSectorY ) ].SoundTacticalTensor[gubPBSectorZ] != -1 )
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