Update to Master

This commit is contained in:
Asdow
2025-08-08 18:00:31 +03:00
338 changed files with 110651 additions and 115875 deletions
+2 -1
View File
@@ -1085,7 +1085,7 @@ void PrepareForPreBattleInterface( GROUP *pPlayerDialogGroup, GROUP *pInitiating
}
//Set music
UseCreatureMusic(HostileZombiesPresent());
CheckForZombieMusic();
#ifdef NEWMUSIC
GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ];
@@ -2639,6 +2639,7 @@ BOOLEAN PossibleToCoordinateSimultaneousGroupArrivals( GROUP *pFirstGroup )
{
if ( pGroup != pFirstGroup && (pGroup->usGroupTeam == OUR_TEAM || pGroup->usGroupTeam == MILITIA_TEAM) && pGroup->fBetweenSectors &&
pGroup->ubNextX == pFirstGroup->ubSectorX && pGroup->ubNextY == pFirstGroup->ubSectorY &&
pFirstGroup->ubSectorZ == pGroup->ubSectorZ &&
!(pGroup->uiFlags & GROUPFLAG_SIMULTANEOUSARRIVAL_CHECKED) &&
!IsGroupTheHelicopterGroup( pGroup ) )
{