mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Update to Master
This commit is contained in:
+181
-59
@@ -57,7 +57,6 @@
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#include "game clock.h"
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#include "squads.h"
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#include "MessageBoxScreen.h"
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#include "Language Defines.h"
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#include "GameSettings.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "Quests.h"
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@@ -83,6 +82,7 @@
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#include "Sound Control.h"
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#include "Multi Language Graphic Utils.h"
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#include <language.hpp>
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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@@ -7412,11 +7412,11 @@ void RenderItemDescriptionBox( )
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FindFontRightCoordinates( gODBItemDescRegions[0][0].sLeft, gODBItemDescRegions[0][0].sTop, gODBItemDescRegions[0][0].sRight - gODBItemDescRegions[0][0].sLeft, gODBItemDescRegions[0][0].sBottom - gODBItemDescRegions[0][0].sTop ,pStr, BLOCKFONT2, &usX, &usY);
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}
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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wcscat( pStr, ChineseSpecString1 );
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#else
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} else {
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wcscat( pStr, L"%%" );
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#endif
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}
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mprintf( usX, usY, pStr );
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}
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@@ -11183,11 +11183,11 @@ void SetupPickupPage( INT8 bPage )
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}
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else
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString3, sValue );
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#else
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} else {
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swprintf( pStr, L"%d%%", sValue );
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#endif
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}
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}
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SetRegionFastHelpText( &(gItemPickupMenu.Regions[ cnt - iStart ]), pStr );
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@@ -12285,12 +12285,28 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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if ( gGameExternalOptions.fAdvRepairSystem && sThreshold < 100 )
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString11,
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#else
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ItemNames[ usItem ],
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AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
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sValue,
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sThreshold,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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accuracy,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GunRange( pObject, NULL )/10 : GunRange( pObject, NULL ), // SANDRO - added argument //Modified Range
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GetModifiedGunRange(usItem)/10 : GetModifiedGunRange(usItem), //Gun Range
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gWeaponStatsDesc[ 6 ], //AP String
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(Weapon[ usItem ].ubReadyTime * (100 - GetPercentReadyTimeAPReduction( pObject )) / 100), // Ready AP's
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s (%s) [%d%%(%d%%)]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
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sValue,
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@@ -12309,16 +12325,12 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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else
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString4,
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#else
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swprintf( pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
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sValue,
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@@ -12336,6 +12348,28 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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ItemNames[ usItem ],
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AmmoCaliber[ Weapon[ usItem ].ubCalibre ],
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sValue,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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accuracy,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GunRange( pObject, NULL )/10 : GunRange( pObject, NULL ), // SANDRO - added argument //Modified Range
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GetModifiedGunRange(usItem)/10 : GetModifiedGunRange(usItem), //Gun Range
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gWeaponStatsDesc[ 6 ], //AP String
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(Weapon[ usItem ].ubReadyTime * (100 - GetPercentReadyTimeAPReduction( pObject )) / 100), // Ready AP's
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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}
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break;
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@@ -12384,12 +12418,8 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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if ( gGameExternalOptions.fAdvRepairSystem && sThreshold < 100 )
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, L"%s [%d%£¥(%d%£¥)]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#else
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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sValue,
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sThreshold,
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@@ -12407,15 +12437,31 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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sThreshold,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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accuracy,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GunRange( pObject, NULL )/10 : GunRange( pObject, NULL ), // SANDRO - added argument //Modified Range
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GetModifiedGunRange(usItem)/10 : GetModifiedGunRange(usItem), //Gun Range
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gWeaponStatsDesc[ 6 ], //AP String
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(Weapon[ usItem ].ubReadyTime * (100 - GetPercentReadyTimeAPReduction( pObject )) / 100), // Ready AP's
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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else
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, L"%s [%d%£¥]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#else
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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@@ -12432,6 +12478,25 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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accuracy,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GunRange( pObject, NULL )/10 : GunRange( pObject, NULL ), // SANDRO - added argument //Modified Range
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? GetModifiedGunRange(usItem)/10 : GetModifiedGunRange(usItem), //Gun Range
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gWeaponStatsDesc[ 6 ], //AP String
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(Weapon[ usItem ].ubReadyTime * (100 - GetPercentReadyTimeAPReduction( pObject )) / 100), // Ready AP's
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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}
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break;
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@@ -12442,13 +12507,9 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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{
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if ( gGameExternalOptions.fAdvRepairSystem && sThreshold < 100 )
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString9,
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#else
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d\n%s %d\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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ItemNames[ usItem ],
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sValue,
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sThreshold,
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gWeaponStatsDesc[ 11 ], //Damage String
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@@ -12459,16 +12520,26 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d\n%s %d\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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sThreshold,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject), //Melee damage
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gWeaponStatsDesc[ 6 ], //AP String
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BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], pObject, pSoldier ), //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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else
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{
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString5,
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#else
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject), //Melee damage
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@@ -12478,6 +12549,19 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject), //Melee damage
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gWeaponStatsDesc[ 6 ], //AP String
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BaseAPsToShootOrStab( APBPConstants[DEFAULT_APS], APBPConstants[DEFAULT_AIMSKILL], pObject, pSoldier ), //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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}
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}
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break;
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@@ -12517,13 +12601,9 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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UINT16 explDamage = (UINT16) GetModifiedExplosiveDamage( Explosive[Item[ usItem ].ubClassIndex].ubDamage, 0 );
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UINT16 explStunDamage = (UINT16) GetModifiedExplosiveDamage( Explosive[Item[ usItem ].ubClassIndex].ubStunDamage, 1 );
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#ifdef CHINESE
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if( g_lang == i18n::Lang::zh ) {
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swprintf( pStr, ChineseSpecString5,
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#else
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s",
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#endif
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ItemNames[ usItem ],
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 11 ], //Damage String
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explDamage,
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@@ -12533,6 +12613,19 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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} else {
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swprintf( pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 11 ], //Damage String
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explDamage,
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gWeaponStatsDesc[ 13 ], //Stun Damage String
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explStunDamage, //Stun Damage
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
|
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);
|
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}
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}
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break;
|
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|
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@@ -12562,12 +12655,8 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
|
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|
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if ( gGameExternalOptions.fAdvRepairSystem && sThreshold < 100 )
|
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{
|
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#ifdef CHINESE
|
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if( g_lang == i18n::Lang::zh ) {
|
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swprintf( pStr, ChineseSpecString10,
|
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#else
|
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s",
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#endif
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|
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ItemNames[ usItem ], //Item long name
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sValue, //Item condition
|
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sThreshold, //repair threshold
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@@ -12581,15 +12670,27 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
|
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fWeight, //Weight
|
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GetWeightUnitString() //Weight units
|
||||
);
|
||||
} else {
|
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swprintf( pStr, L"%s [%d%%(%d%%)]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s",
|
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ItemNames[ usItem ], //Item long name
|
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sValue, //Item condition
|
||||
sThreshold, //repair threshold
|
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pInvPanelTitleStrings[ 4 ], //Protection string
|
||||
iProtection, //Protection rating in % based on best armor
|
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Armour[ Item[ usItem ].ubClassIndex ].ubProtection * sValue / 100,
|
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Armour[ Item[ usItem ].ubClassIndex ].ubProtection, //Protection (raw data)
|
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pInvPanelTitleStrings[ 3 ], //Camo string
|
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GetCamoBonus(pObject)+GetUrbanCamoBonus(pObject)+GetDesertCamoBonus(pObject)+GetSnowCamoBonus(pObject), //Camo bonus
|
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gWeaponStatsDesc[ 12 ], //Weight string
|
||||
fWeight, //Weight
|
||||
GetWeightUnitString() //Weight units
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef CHINESE
|
||||
if( g_lang == i18n::Lang::zh ) {
|
||||
swprintf( pStr, ChineseSpecString6,
|
||||
#else
|
||||
swprintf( pStr, L"%s [%d%%]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s",
|
||||
#endif
|
||||
|
||||
ItemNames[ usItem ], //Item long name
|
||||
sValue, //Item condition
|
||||
pInvPanelTitleStrings[ 4 ], //Protection string
|
||||
@@ -12602,6 +12703,21 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
|
||||
fWeight, //Weight
|
||||
GetWeightUnitString() //Weight units
|
||||
);
|
||||
} else {
|
||||
swprintf( pStr, L"%s [%d%%]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s",
|
||||
ItemNames[ usItem ], //Item long name
|
||||
sValue, //Item condition
|
||||
pInvPanelTitleStrings[ 4 ], //Protection string
|
||||
iProtection, //Protection rating in % based on best armor
|
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Armour[ Item[ usItem ].ubClassIndex ].ubProtection * sValue / 100,
|
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Armour[ Item[ usItem ].ubClassIndex ].ubProtection, //Protection (raw data)
|
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pInvPanelTitleStrings[ 3 ], //Camo string
|
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GetCamoBonus(pObject)+GetUrbanCamoBonus(pObject)+GetDesertCamoBonus(pObject)+GetSnowCamoBonus(pObject), //Camo bonus
|
||||
gWeaponStatsDesc[ 12 ], //Weight string
|
||||
fWeight, //Weight
|
||||
GetWeightUnitString() //Weight units
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -12614,17 +12730,23 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
|
||||
default:
|
||||
{
|
||||
// The final, and typical case, is that of an item with a percent status
|
||||
#ifdef CHINESE
|
||||
if( g_lang == i18n::Lang::zh ) {
|
||||
swprintf( pStr, ChineseSpecString7,
|
||||
#else
|
||||
swprintf( pStr, L"%s [%d%%]\n%s %1.1f %s",
|
||||
#endif
|
||||
ItemNames[ usItem ], //Item long name
|
||||
sValue, //Item condition
|
||||
gWeaponStatsDesc[ 12 ], //Weight String
|
||||
fWeight, //Weight
|
||||
GetWeightUnitString() //Weight units
|
||||
);
|
||||
} else {
|
||||
swprintf( pStr, L"%s [%d%%]\n%s %1.1f %s",
|
||||
ItemNames[ usItem ], //Item long name
|
||||
sValue, //Item condition
|
||||
gWeaponStatsDesc[ 12 ], //Weight String
|
||||
fWeight, //Weight
|
||||
GetWeightUnitString() //Weight units
|
||||
);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user