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Update to Master
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+16
-10
@@ -1271,13 +1271,21 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
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if ( Item[usItemIndex].ubCoolness == 0 && !fIgnoreCoolness )
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return FALSE;
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// silversurfer: no food items if the food system is off
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if ( !UsingFoodSystem() && Item[ usItemIndex ].foodtype > 0 )
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// kitty: players might want food items in game for roleplay reasons, i.e. when interacting with npc-dealer in restaurant, no food might seems odd
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// with the option "ALWAYS_FOOD" set TRUE, food items will show even without using the foodsystem
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// should it be set to FALSE, no food items will be shown without using the foodsystem
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if (!gGameExternalOptions.fAlwaysFood)
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{
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// Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
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if ( Food[Item[usItemIndex].foodtype].bFoodPoints > 0 )
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return FALSE;
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}
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// silversurfer: no food items if the food system is off
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if (!UsingFoodSystem() && Item[usItemIndex].foodtype > 0 )
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{
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// silversurfer: Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
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// kitty: and only if food isn't a drug at the same time, to make sure using those drugs without food system is possible
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if (Food[Item[usItemIndex].foodtype].bFoodPoints > 0 && Item[usItemIndex].drugtype == 0 )
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return FALSE;
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}
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}
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// kitty: no disease items if the disease system is off
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// whether the item is exclusive is defined by tag
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@@ -12075,7 +12083,7 @@ BOOLEAN IsDetonatorAttached( OBJECTTYPE * pObj )
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// return TRUE;
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for (attachmentList::iterator iter = (*pObj)[0]->attachments.begin(); iter != (*pObj)[0]->attachments.end(); ++iter) {
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if (ItemIsDetonator(iter->usItem) && iter->exists() )
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if ( IsAttachmentClass( iter->usItem, AC_DETONATOR ) && iter->exists() )
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{
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return( TRUE );
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}
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@@ -12091,7 +12099,7 @@ BOOLEAN IsRemoteDetonatorAttached( OBJECTTYPE * pObj )
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// return TRUE;
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for (attachmentList::iterator iter = (*pObj)[0]->attachments.begin(); iter != (*pObj)[0]->attachments.end(); ++iter) {
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if (ItemIsRemoteDetonator(iter->usItem) && iter->exists() )
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if ( IsAttachmentClass( iter->usItem, AC_REMOTEDET ) && iter->exists() )
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{
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return( TRUE );
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}
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@@ -16081,8 +16089,6 @@ BOOLEAN ItemIsFlare(UINT16 usItem) { return HasItemFlag(usItem, ITEM_flare); }
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BOOLEAN ItemIsGrenadeLauncher(UINT16 usItem) { return HasItemFlag(usItem, ITEM_grenadelauncher); }
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BOOLEAN ItemIsMortar(UINT16 usItem) { return HasItemFlag(usItem, ITEM_mortar); }
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BOOLEAN ItemIsDuckbill(UINT16 usItem) { return HasItemFlag(usItem, ITEM_duckbill); }
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BOOLEAN ItemIsDetonator(UINT16 usItem) { return HasItemFlag(usItem, ITEM_detonator); }
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BOOLEAN ItemIsRemoteDetonator(UINT16 usItem) { return HasItemFlag(usItem, ITEM_remotedetonator); }
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BOOLEAN ItemHasHiddenMuzzleFlash(UINT16 usItem) { return HasItemFlag(usItem, ITEM_hidemuzzleflash); }
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BOOLEAN ItemIsRocketLauncher(UINT16 usItem) { return HasItemFlag(usItem, ITEM_rocketlauncher); }
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// usItemFlag2
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