mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Update to Master
This commit is contained in:
+31
-19
@@ -293,7 +293,8 @@ UINT32 POWERGENSECTOR_GRIDNO1 = 15100;
|
||||
UINT32 POWERGENSECTOR_GRIDNO2 = 12220;
|
||||
UINT32 POWERGENSECTOR_GRIDNO3 = 14155;
|
||||
UINT32 POWERGENSECTOR_GRIDNO4 = 13980;
|
||||
UINT32 POWERGENSECTOREXITGRID_GRIDNO1 = 19749;
|
||||
UINT32 POWERGENSECTOREXITGRID_SRC_GRIDNO = 10979;
|
||||
UINT32 POWERGENSECTOREXITGRID_DST_GRIDNO = 19749;
|
||||
UINT32 POWERGENFANSOUND_GRIDNO1 = 10979;
|
||||
UINT32 POWERGENFANSOUND_GRIDNO2 = 19749;
|
||||
UINT32 STARTFANBACKUPAGAIN_GRIDNO = 10980;
|
||||
@@ -304,17 +305,22 @@ UINT32 SECTOR_LAUNCH_MISSLES_Y = 12;
|
||||
UINT32 SECTOR_LAUNCH_MISSLES_Z = 3;
|
||||
//J13-0
|
||||
UINT32 SECTOR_FAN_X = 13;
|
||||
UINT32 SECTOR_FAN_Z = 10;
|
||||
UINT32 SECTOR_FAN_Y = 0;
|
||||
UINT32 SECTOR_FAN_Y = 10;
|
||||
UINT32 SECTOR_FAN_Z = 0;
|
||||
//K14-1
|
||||
UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_X = 14;
|
||||
UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_Y = 11;
|
||||
UINT32 SECTOR_OPEN_GATE_IN_TUNNEL_Z = 1;
|
||||
//J14-1
|
||||
// Destination sector for fan exitgrid
|
||||
//J14-1
|
||||
UINT32 EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = 14;
|
||||
UINT32 EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = 10;
|
||||
UINT32 EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = 1;
|
||||
|
||||
INT16 BETTY_BLOODCAT_SECTOR_X = 10;
|
||||
INT16 BETTY_BLOODCAT_SECTOR_Y = 9;
|
||||
INT8 BETTY_BLOODCAT_SECTOR_Z = 0;
|
||||
|
||||
void InitGridNoUB()
|
||||
{
|
||||
SWITCHINMORRISAREA_GRIDNO = gGameUBOptions.SwitchInMorrisAreaGridNo; //= 15231;
|
||||
@@ -326,7 +332,8 @@ void InitGridNoUB()
|
||||
POWERGENSECTOR_GRIDNO2 = gGameUBOptions.PowergenSectorGridNo2; //= 12220;
|
||||
POWERGENSECTOR_GRIDNO3 = gGameUBOptions.PowergenSectorGridNo3; //= 14155;
|
||||
POWERGENSECTOR_GRIDNO4 = gGameUBOptions.PowergenSectorGridNo4; //= 13980;
|
||||
POWERGENSECTOREXITGRID_GRIDNO1 = gGameUBOptions.PowergenSectorExitgridGridNo; // = 19749;
|
||||
POWERGENSECTOREXITGRID_SRC_GRIDNO = gGameUBOptions.PowergenSectorExitgridSrcGridNo; //= 10979; // Exitgrid location in the sector it is created in
|
||||
POWERGENSECTOREXITGRID_DST_GRIDNO = gGameUBOptions.PowergenSectorExitgridGridNo; // = 19749; // Exitgrid location in the destination sector
|
||||
POWERGENFANSOUND_GRIDNO1 = gGameUBOptions.PowergenFanSoundGridNo1; //= 10979;
|
||||
POWERGENFANSOUND_GRIDNO2 = gGameUBOptions.PowergenFanSoundGridNo2; //= 19749;
|
||||
STARTFANBACKUPAGAIN_GRIDNO = gGameUBOptions.StartFanbackupAgainGridNo; //= 10980;
|
||||
@@ -338,8 +345,8 @@ void InitGridNoUB()
|
||||
SECTOR_LAUNCH_MISSLES_Z = gGameUBOptions.SectorLaunchMisslesZ; //3;
|
||||
//J13-0
|
||||
SECTOR_FAN_X = gGameUBOptions.SectorFanX; //13;
|
||||
SECTOR_FAN_Z = gGameUBOptions.SectorFanY; //10;
|
||||
SECTOR_FAN_Y = gGameUBOptions.SectorFanZ; //0;
|
||||
SECTOR_FAN_Y = gGameUBOptions.SectorFanY; //10;
|
||||
SECTOR_FAN_Z = gGameUBOptions.SectorFanZ; //0;
|
||||
//K14-1
|
||||
SECTOR_OPEN_GATE_IN_TUNNEL_X = gGameUBOptions.SectorOpenGateInTunnelX; //14;
|
||||
SECTOR_OPEN_GATE_IN_TUNNEL_Y = gGameUBOptions.SectorOpenGateInTunnelY; //11;
|
||||
@@ -348,7 +355,12 @@ void InitGridNoUB()
|
||||
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X = gGameUBOptions.ExitForFanToPowerGenSectorX; //14;
|
||||
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y = gGameUBOptions.ExitForFanToPowerGenSectorY; //10;
|
||||
EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z = gGameUBOptions.ExitForFanToPowerGenSectorZ; //1;
|
||||
|
||||
|
||||
BETTY_BLOODCAT_SECTOR_X = gGameUBOptions.BettyBloodCatSectorX;
|
||||
BETTY_BLOODCAT_SECTOR_Y = gGameUBOptions.BettyBloodCatSectorY;
|
||||
BETTY_BLOODCAT_SECTOR_Z = gGameUBOptions.BettyBloodCatSectorZ;
|
||||
|
||||
|
||||
MANUEL_UB = gGameUBOptions.ubMANUEL_UB;
|
||||
BIGGENS_UB = gGameUBOptions.ubBIGGENS_UB;
|
||||
JOHN_K_UB = gGameUBOptions.ubJOHN_K_UB;
|
||||
@@ -646,7 +658,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
|
||||
UINT32 uiPercentEnemiesKilled;
|
||||
UINT8 ubSectorID;
|
||||
|
||||
//if there isnt enemies in the sector
|
||||
//if there isn't enemies in the sector
|
||||
if( ( gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector + gTacticalStatus.ubArmyGuysKilled ) == 0 )
|
||||
{
|
||||
//get out
|
||||
@@ -663,7 +675,7 @@ void HandleWhenCertainPercentageOfEnemiesDie()
|
||||
switch( ubSectorID )
|
||||
{
|
||||
case SEC_K15:
|
||||
//all enemies are dead and if the quote hasnt been said yet
|
||||
//all enemies are dead and if the quote hasn't been said yet
|
||||
if( uiPercentEnemiesKilled >= 100 && !( gJa25SaveStruct.uiJa25GeneralFlags & JA_GF__ALL_DEAD_TOP_LEVEL_OF_COMPLEX ) )
|
||||
{
|
||||
INT16 bProfile = RandomProfileIdFromNewMercsOnPlayerTeam();
|
||||
@@ -703,7 +715,7 @@ void StopPowerGenFan()
|
||||
return;
|
||||
}
|
||||
|
||||
//Remeber how the player got through
|
||||
//Remember how the player got through
|
||||
SetJa25GeneralFlag( JA_GF__POWER_GEN_FAN_HAS_BEEN_STOPPED );
|
||||
|
||||
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__STOPPED;
|
||||
@@ -721,7 +733,7 @@ void StopPowerGenFan()
|
||||
//Turn off the power gen fan sound
|
||||
HandleRemovingPowerGenFanSound();
|
||||
|
||||
//remeber which turn the fan stopped on
|
||||
//remember which turn the fan stopped on
|
||||
gJa25SaveStruct.uiTurnPowerGenFanWentDown = gJa25SaveStruct.uiTacticalTurnCounter;
|
||||
|
||||
|
||||
@@ -729,7 +741,7 @@ void StopPowerGenFan()
|
||||
// Replace the Fan graphic
|
||||
//
|
||||
|
||||
// Turn on permenant changes....
|
||||
// Turn on permanent changes....
|
||||
ApplyMapChangesToMapTempFile( TRUE );
|
||||
|
||||
//Add the exit grid to the power gen fan
|
||||
@@ -784,7 +796,7 @@ void StartFanBackUpAgain()
|
||||
return;
|
||||
}
|
||||
|
||||
//Remeber how the player got through
|
||||
//Remember how the player got through
|
||||
gJa25SaveStruct.ubStateOfFanInPowerGenSector = PGF__RUNNING_NORMALLY;
|
||||
|
||||
|
||||
@@ -796,7 +808,7 @@ void StartFanBackUpAgain()
|
||||
// Replace the Fan graphic
|
||||
//
|
||||
|
||||
// Turn on permenant changes....
|
||||
// Turn on permanent changes....
|
||||
ApplyMapChangesToMapTempFile( TRUE );
|
||||
|
||||
// Remove it!
|
||||
@@ -821,7 +833,7 @@ void StartFanBackUpAgain()
|
||||
gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY;
|
||||
|
||||
//Remove the exit grid
|
||||
RemoveExitGridFromWorld( PGF__FAN_EXIT_GRID_GRIDNO );
|
||||
RemoveExitGridFromWorld( POWERGENSECTOREXITGRID_SRC_GRIDNO );
|
||||
|
||||
// FOR THE NEXT RENDER LOOP, RE-EVALUATE REDUNDENT TILES
|
||||
SetRenderFlags(RENDER_FLAG_FULL);
|
||||
@@ -914,7 +926,7 @@ void HandleAddingPowerGenFanSound()
|
||||
sGridNo = POWERGENFANSOUND_GRIDNO2;
|
||||
|
||||
//Create the new ambient fan sound
|
||||
//gJa25SaveStruct.iPowerGenFanPositionSndID = NewPositionSnd( sGridNo, POSITION_SOUND_STATIONATY_OBJECT, 0, POWER_GEN_FAN_SOUND );
|
||||
gJa25SaveStruct.iPowerGenFanPositionSndID = NewPositionSnd( sGridNo, POSITION_SOUND_STATIONATY_OBJECT, 0, POWER_GEN_FAN_SOUND, 30 );
|
||||
|
||||
SetPositionSndsInActive( );
|
||||
SetPositionSndsActive( );
|
||||
@@ -942,10 +954,10 @@ void AddExitGridForFanToPowerGenSector()
|
||||
ExitGrid.ubGotoSectorX = EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_X; //14;
|
||||
ExitGrid.ubGotoSectorY = EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Y; //MAP_ROW_J;
|
||||
ExitGrid.ubGotoSectorZ = EXIT_FOR_FAN_TO_POWER_GEN_SECTOR_Z; //1;
|
||||
ExitGrid.usGridNo = POWERGENSECTOREXITGRID_GRIDNO1;
|
||||
ExitGrid.usGridNo = POWERGENSECTOREXITGRID_DST_GRIDNO;
|
||||
|
||||
//Add the exit grid when the fan is either stopped or blown up
|
||||
AddExitGridToWorld( PGF__FAN_EXIT_GRID_GRIDNO, &ExitGrid );
|
||||
AddExitGridToWorld( POWERGENSECTOREXITGRID_SRC_GRIDNO, &ExitGrid );
|
||||
}
|
||||
|
||||
BOOLEAN HandlePlayerSayingQuoteWhenFailingToOpenGateInTunnel( SOLDIERTYPE *pSoldierAtDoor, BOOLEAN fSayQuoteOnlyOnce )
|
||||
|
||||
Reference in New Issue
Block a user