Update to Master

This commit is contained in:
Asdow
2025-08-08 18:00:31 +03:00
338 changed files with 110651 additions and 115875 deletions
+1 -1
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@@ -991,7 +991,7 @@ void HandleFirstHeliDropOfGame( )
SayQuoteFromAnyBodyInSector( QUOTE_ENEMY_PRESENCE );
// Start music
UseCreatureMusic(HostileZombiesPresent());
CheckForZombieMusic();
#ifdef NEWMUSIC
GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ];