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@@ -991,7 +991,7 @@ void HandleFirstHeliDropOfGame( )
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SayQuoteFromAnyBodyInSector( QUOTE_ENEMY_PRESENCE );
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// Start music
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UseCreatureMusic(HostileZombiesPresent());
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CheckForZombieMusic();
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#ifdef NEWMUSIC
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GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalTensor[gbWorldSectorZ];
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