Update to Master

This commit is contained in:
Asdow
2025-08-08 18:00:31 +03:00
338 changed files with 110651 additions and 115875 deletions
+1 -1
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@@ -721,4 +721,4 @@ void SetSSA(void)
//guiCurrentSteadyStateSoundHandle = SoundPlay( zFileName, &spParms );
guiCurrentSteadyStateSoundHandle = SoundPlayStreamedFile(zFileName, &spParms);
}
}
+1 -1
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@@ -51,4 +51,4 @@ typedef struct
#endif
#endif
+1 -1
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@@ -29,4 +29,4 @@ void GenerateBuildings( void );
INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp );
BOOLEAN SameBuilding( INT32 sGridNo1, INT32 sGridNo2 );
#endif
#endif
+1 -1
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@@ -5,4 +5,4 @@
//Removes and smooths the adjacent tiles.
void RemoveFogFromGridNo( INT32 uiGridNo );
#endif
#endif
+1 -1
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@@ -46,4 +46,4 @@ LEVELNODE *ConditionalGetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo,
#endif
#endif
+71 -94
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@@ -493,30 +493,21 @@ void RenderRadarScreen( )
if( !( guiTacticalInterfaceFlags & INTERFACE_MAPSCREEN ) )
{
if(gbPixelDepth==16)
// WANNE: Correct radar rectangle size if it is too large to fit in radar screen [2007-05-14]
if (fAllowRadarMovementHor == FALSE)
{
// WANNE: Correct radar rectangle size if it is too large to fit in radar screen [2007-05-14]
if (fAllowRadarMovementHor == FALSE)
{
sRadarTLX = RADAR_WINDOW_TM_X;
sRadarBRX = RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH;
}
if (fAllowRadarMovementVer == FALSE)
{
sRadarTLY = RADAR_WINDOW_TM_Y;
sRadarBRY = RADAR_WINDOW_TM_Y + RADAR_WINDOW_HEIGHT;
}
usLineColor = Get16BPPColor( FROMRGB( 0, 255, 0 ) );
RectangleDraw( TRUE, sRadarTLX, sRadarTLY, sRadarBRX, sRadarBRY - 1, usLineColor, pDestBuf );
sRadarTLX = RADAR_WINDOW_TM_X;
sRadarBRX = RADAR_WINDOW_TM_X + RADAR_WINDOW_WIDTH;
}
else if(gbPixelDepth==8)
if (fAllowRadarMovementVer == FALSE)
{
// DB Need to change this to a color from the 8-but standard palette
usLineColor = COLOR_GREEN;
RectangleDraw8( TRUE, sRadarTLX + 1, sRadarTLY + 1, sRadarBRX + 1, sRadarBRY + 1, usLineColor, pDestBuf );
sRadarTLY = RADAR_WINDOW_TM_Y;
sRadarBRY = RADAR_WINDOW_TM_Y + RADAR_WINDOW_HEIGHT;
}
usLineColor = Get16BPPColor( FROMRGB( 0, 255, 0 ) );
RectangleDraw( TRUE, sRadarTLX, sRadarTLY, sRadarBRX, sRadarBRY - 1, usLineColor, pDestBuf );
}
// Cycle fFlash variable
@@ -556,24 +547,20 @@ void RenderRadarScreen( )
sXSoldRadar += RADAR_WINDOW_TM_X;
sYSoldRadar += gsRadarY;
// if we are in 16 bit mode....kind of redundant
if(gbPixelDepth==16)
if( ( fFlashHighLightInventoryItemOnradarMap ) )
{
if( ( fFlashHighLightInventoryItemOnradarMap ) )
{
usLineColor = Get16BPPColor( FROMRGB( 0, 255, 0 ) );
usLineColor = Get16BPPColor( FROMRGB( 0, 255, 0 ) );
}
else
{
// DB Need to add a radar color for 8-bit
usLineColor = Get16BPPColor( FROMRGB( 255, 255, 255 ) );
}
}
else
{
// DB Need to add a radar color for 8-bit
usLineColor = Get16BPPColor( FROMRGB( 255, 255, 255 ) );
}
if( iCurrentlyHighLightedItem == iCounter )
{
RectangleDraw( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar + 1, sYSoldRadar + 1, usLineColor, pDestBuf );
}
if( iCurrentlyHighLightedItem == iCounter )
{
RectangleDraw( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar + 1, sYSoldRadar + 1, usLineColor, pDestBuf );
}
}
}
@@ -632,77 +619,67 @@ void RenderRadarScreen( )
sXSoldRadar += gsRadarX;
sYSoldRadar += gsRadarY;
if(gbPixelDepth==16)
{
// DB Need to add a radar color for 8-bit
// Are we a selected guy?
if ( pSoldier->ubID == gusSelectedSoldier )
// Are we a selected guy?
if ( pSoldier->ubID == gusSelectedSoldier )
{
if ( gfRadarCurrentGuyFlash )
{
if ( gfRadarCurrentGuyFlash )
{
usLineColor = 0;
}
else
{
// If on roof, make darker....
if ( pSoldier->pathing.bLevel > 0 )
{
usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
}
else
{
usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
}
}
usLineColor = 0;
}
else
{
usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
if ( pSoldier->bTeam == CIV_TEAM )
{
// Override civ team with red if hostile...
if ( pSoldier->bSide != gbPlayerNum && !pSoldier->aiData.bNeutral )
usLineColor = Get16BPPColor( FROMRGB( 255, 0, 0 ) );
// if uncovered, different colour (so the player doesn't have to search for us)
else if ( gGameExternalOptions.fKnownNPCsUseDifferentColour && pSoldier->ubProfile != NO_PROFILE && !zHiddenNames[pSoldier->ubProfile].Hidden )
usLineColor = Get16BPPColor( FROMRGB( 0, 0, 255 ) );
}
// Flugente 18-04-15: observed an odd bug: if we play with a release build and see a creature for the first time, their overhead/radar map pins do not have the correct colour.
// Bizarrely enough, the issue seems dependent on the colour value (pink, RGB: 255/0/255) itself.
// Saving and reloading solves the issue, but I am not sure why. As a fix we now use a slightly dampened pink.
if ( pSoldier->bTeam == CREATURE_TEAM )
{
usLineColor = Get16BPPColor( FROMRGB( 247, 0, 247 ) );
}
// Flugente: if we are a (still covert) enemy assassin, colour us like militia, so that the player wont notice us
if ( pSoldier->usSoldierFlagMask & SOLDIER_ASSASSIN && pSoldier->usSoldierFlagMask & SOLDIER_COVERT_SOLDIER )
usLineColor = Get16BPPColor( gTacticalStatus.Team[ MILITIA_TEAM ].RadarColor );
// Render different color if an enemy and he's unconscious
if ( pSoldier->bTeam != gbPlayerNum && pSoldier->stats.bLife < OKLIFE )
{
usLineColor = Get16BPPColor( FROMRGB( 128, 128, 128 ) );
}
// If on roof, make darker....
if ( pSoldier->bTeam == gbPlayerNum && pSoldier->pathing.bLevel > 0 )
if ( pSoldier->pathing.bLevel > 0 )
{
usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
}
else
{
usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
}
}
}
else
{
usLineColor = Get16BPPColor( gTacticalStatus.Team[ pSoldier->bTeam ].RadarColor );
if ( pSoldier->bTeam == CIV_TEAM )
{
// Override civ team with red if hostile...
if ( pSoldier->bSide != gbPlayerNum && !pSoldier->aiData.bNeutral )
usLineColor = Get16BPPColor( FROMRGB( 255, 0, 0 ) );
// if uncovered, different colour (so the player doesn't have to search for us)
else if ( gGameExternalOptions.fKnownNPCsUseDifferentColour && pSoldier->ubProfile != NO_PROFILE && !zHiddenNames[pSoldier->ubProfile].Hidden )
usLineColor = Get16BPPColor( FROMRGB( 0, 0, 255 ) );
}
RectangleDraw( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar+1, sYSoldRadar+1, usLineColor, pDestBuf );
}
else if(gbPixelDepth==8)
{
// DB Need to change this to a color from the 8-but standard palette
usLineColor = COLOR_BLUE;
RectangleDraw8( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar+1, sYSoldRadar+1, usLineColor, pDestBuf );
// Flugente 18-04-15: observed an odd bug: if we play with a release build and see a creature for the first time, their overhead/radar map pins do not have the correct colour.
// Bizarrely enough, the issue seems dependent on the colour value (pink, RGB: 255/0/255) itself.
// Saving and reloading solves the issue, but I am not sure why. As a fix we now use a slightly dampened pink.
if ( pSoldier->bTeam == CREATURE_TEAM )
{
usLineColor = Get16BPPColor( FROMRGB( 247, 0, 247 ) );
}
// Flugente: if we are a (still covert) enemy assassin, colour us like militia, so that the player wont notice us
if ( pSoldier->usSoldierFlagMask & SOLDIER_ASSASSIN && pSoldier->usSoldierFlagMask & SOLDIER_COVERT_SOLDIER )
usLineColor = Get16BPPColor( gTacticalStatus.Team[ MILITIA_TEAM ].RadarColor );
// Render different color if an enemy and he's unconscious
if ( pSoldier->bTeam != gbPlayerNum && pSoldier->stats.bLife < OKLIFE )
{
usLineColor = Get16BPPColor( FROMRGB( 128, 128, 128 ) );
}
// If on roof, make darker....
if ( pSoldier->bTeam == gbPlayerNum && pSoldier->pathing.bLevel > 0 )
{
usLineColor = Get16BPPColor( FROMRGB( 150, 150, 0 ) );
}
}
RectangleDraw( TRUE, sXSoldRadar, sYSoldRadar, sXSoldRadar+1, sYSoldRadar+1, usLineColor, pDestBuf );
}
}
}
+1 -1
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@@ -41,4 +41,4 @@ void ClearOutRadarMapImage( void );
// do we render the radar screen?..or the squad list?
extern BOOLEAN fRenderRadarScreen;
#endif
#endif
+23 -74
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@@ -604,20 +604,9 @@ BOOLEAN UpdateSaveBuffer(void)
pSrcBuf = LockVideoSurface(guiRENDERBUFFER, &uiSrcPitchBYTES);
pDestBuf = LockVideoSurface(guiSAVEBUFFER, &uiDestPitchBYTES);
if(gbPixelDepth==16)
{
// BLIT HERE
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
0, gsVIEWPORT_WINDOW_START_Y, 0, gsVIEWPORT_WINDOW_START_Y, usWidth, ( gsVIEWPORT_WINDOW_END_Y - gsVIEWPORT_WINDOW_START_Y ) );
}
else if(gbPixelDepth==8)
{
// BLIT HERE
Blt8BPPTo8BPP(pDestBuf, uiDestPitchBYTES,
pSrcBuf, uiSrcPitchBYTES,
0, gsVIEWPORT_WINDOW_START_Y, 0, gsVIEWPORT_WINDOW_START_Y, usWidth, gsVIEWPORT_WINDOW_END_Y );
}
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
0, gsVIEWPORT_WINDOW_START_Y, 0, gsVIEWPORT_WINDOW_START_Y, usWidth, ( gsVIEWPORT_WINDOW_END_Y - gsVIEWPORT_WINDOW_START_Y ) );
UnLockVideoSurface(guiRENDERBUFFER);
UnLockVideoSurface(guiSAVEBUFFER);
@@ -643,22 +632,11 @@ BOOLEAN RestoreExternBackgroundRect( INT16 sLeft, INT16 sTop, INT16 sWidth, INT1
pDestBuf = LockVideoSurface(guiRENDERBUFFER, &uiDestPitchBYTES);
pSrcBuf = LockVideoSurface(guiSAVEBUFFER, &uiSrcPitchBYTES);
if(gbPixelDepth==16)
{
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
else if(gbPixelDepth==8)
{
Blt8BPPTo8BPP(pDestBuf, uiDestPitchBYTES,
pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
UnLockVideoSurface(guiRENDERBUFFER);
UnLockVideoSurface(guiSAVEBUFFER);
@@ -695,22 +673,11 @@ BOOLEAN RestoreExternBackgroundRectGivenID( INT32 iBack )
pDestBuf = LockVideoSurface(guiRENDERBUFFER, &uiDestPitchBYTES);
pSrcBuf = LockVideoSurface(guiSAVEBUFFER, &uiSrcPitchBYTES);
if(gbPixelDepth==16)
{
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
else if(gbPixelDepth==8)
{
Blt8BPPTo8BPP(pDestBuf, uiDestPitchBYTES,
pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
UnLockVideoSurface(guiRENDERBUFFER);
UnLockVideoSurface(guiSAVEBUFFER);
@@ -730,22 +697,11 @@ BOOLEAN CopyExternBackgroundRect( INT16 sLeft, INT16 sTop, INT16 sWidth, INT16 s
pDestBuf = LockVideoSurface(guiSAVEBUFFER, &uiDestPitchBYTES);
pSrcBuf = LockVideoSurface(guiRENDERBUFFER, &uiSrcPitchBYTES);
if(gbPixelDepth==16)
{
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
else if(gbPixelDepth==8)
{
Blt8BPPTo8BPP(pDestBuf, uiDestPitchBYTES,
pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
}
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)pSrcBuf, uiSrcPitchBYTES,
sLeft , sTop,
sLeft , sTop,
sWidth, sHeight);
UnLockVideoSurface(guiSAVEBUFFER);
UnLockVideoSurface(guiRENDERBUFFER);
@@ -1342,18 +1298,11 @@ BOOLEAN RestoreShiftedVideoOverlays( INT16 sShiftX, INT16 sShiftY )
usHeight = sBottom - sTop;
usWidth = sRight - sLeft;
if(gbPixelDepth==16)
{
Blt16BPPTo16BPP((UINT16 *)(UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)gVideoOverlays[uiCount].pSaveArea, gBackSaves[ iBackIndex ].sWidth*2,
sLeft, sTop,
uiLeftSkip, uiTopSkip,
usWidth, usHeight );
}
else if(gbPixelDepth==8)
{
}
Blt16BPPTo16BPP((UINT16 *)(UINT16 *)pDestBuf, uiDestPitchBYTES,
(UINT16 *)gVideoOverlays[uiCount].pSaveArea, gBackSaves[ iBackIndex ].sWidth*2,
sLeft, sTop,
uiLeftSkip, uiTopSkip,
usWidth, usHeight );
// Once done, check for pending deletion
if ( gVideoOverlays[uiCount].fDeletionPending )
+1 -1
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@@ -34,4 +34,4 @@ void ExamineGridNoForSlantRoofExtraGraphic( INT32 sCheckGridNo );
void SetRecalculateWireFrameFlagRadius(INT16 sX, INT16 sY, INT16 sRadius);
#endif
#endif
+1 -1
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@@ -13,4 +13,4 @@ extern BOOLEAN gfForceBuildShadeTables;
BOOLEAN DeleteShadeTableDir( );
#endif
#endif
+1 -1
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@@ -5,4 +5,4 @@ void MarkMapIndexDirty( INT32 iMapIndex );
void CenterScreenAtMapIndex( INT32 iMapIndex );
void MarkWorldDirty();
#endif
#endif
+1 -1
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@@ -250,4 +250,4 @@ typedef struct TAG_STRUCTURE_FILE_HEADER
#define STRUCTURE_FILE_CONTAINS_AUXIMAGEDATA 0x01
#define STRUCTURE_FILE_CONTAINS_STRUCTUREDATA 0x02
#endif
#endif
+1 -1
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@@ -26,4 +26,4 @@ extern SOLDIERTYPE *gpTacticalPlacementHilightedSoldier;
//Saved value. Contains the last choice for future battles.
extern UINT8 gubDefaultButton;
#endif
#endif
+1 -1
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@@ -45,4 +45,4 @@ void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
#endif
#endif
+1 -1
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@@ -14,4 +14,4 @@ void DeleteTileSurface( PTILE_IMAGERY pTileSurf );
void SetRaisedObjectFlag( char *cFilename, TILE_IMAGERY *pTileSurf );
#endif
#endif
+1 -1
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@@ -170,4 +170,4 @@ enum
};
#endif
#endif
#endif
+1 -1
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@@ -34,4 +34,4 @@ void SetTilesetTwoTerrainValues( );
#endif
#endif
+19 -19
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@@ -460,36 +460,36 @@ UINT16 usNumNodes;
***************************************************************************************/
BOOLEAN LightTileBlocked(INT16 iSrcX, INT16 iSrcY, INT16 iX, INT16 iY)
{
UINT16 usTileNo, usSrcTileNo;
UINT32 uiTileNo, uiSrcTileNo;
Assert(gpWorldLevelData!=NULL);
usTileNo=MAPROWCOLTOPOS(iY, iX);
usSrcTileNo=MAPROWCOLTOPOS(iSrcY, iSrcX);
uiTileNo=MAPROWCOLTOPOS(iY, iX);
uiSrcTileNo=MAPROWCOLTOPOS(iSrcY, iSrcX);
if (TileIsOutOfBounds(usTileNo))
if (TileIsOutOfBounds(uiTileNo))
{
return( FALSE );
}
if (TileIsOutOfBounds(usSrcTileNo))
if (TileIsOutOfBounds(uiSrcTileNo))
{
return( FALSE );
}
if(gpWorldLevelData[ usTileNo ].sHeight > gpWorldLevelData[ usSrcTileNo ].sHeight)
if(gpWorldLevelData[ uiTileNo ].sHeight > gpWorldLevelData[ uiSrcTileNo ].sHeight)
return(TRUE);
{
UINT16 usTileNo;
UINT32 uiTileNo;
LEVELNODE *pStruct;
usTileNo=MAPROWCOLTOPOS(iY, iX);
uiTileNo=MAPROWCOLTOPOS(iY, iX);
pStruct = gpWorldLevelData[ usTileNo ].pStructHead;
pStruct = gpWorldLevelData[ uiTileNo ].pStructHead;
if ( pStruct != NULL )
{
// IF WE ARE A WINDOW, DO NOT BLOCK!
if ( FindStructure( usTileNo, STRUCTURE_WALLNWINDOW ) != NULL )
if ( FindStructure( uiTileNo, STRUCTURE_WALLNWINDOW ) != NULL )
{
return( FALSE );
}
@@ -509,8 +509,8 @@ BOOLEAN LightTileHasWall( INT16 iSrcX, INT16 iSrcY, INT16 iX, INT16 iY)
{
//LEVELNODE *pStruct;
//UINT32 uiType;
UINT16 usTileNo;
UINT16 usSrcTileNo;
UINT32 uiTileNo;
UINT32 uiSrcTileNo;
INT8 bDirection;
UINT8 ubTravelCost;
//INT8 bWallCount = 0;
@@ -518,20 +518,20 @@ UINT8 ubTravelCost;
Assert(gpWorldLevelData!=NULL);
usTileNo=MAPROWCOLTOPOS(iY, iX);
usSrcTileNo=MAPROWCOLTOPOS(iSrcY, iSrcX);
uiTileNo=MAPROWCOLTOPOS(iY, iX);
uiSrcTileNo=MAPROWCOLTOPOS(iSrcY, iSrcX);
if ( usTileNo == usSrcTileNo )
if ( uiTileNo == uiSrcTileNo )
{
return( FALSE );
}
if ( TileIsOutOfBounds(usTileNo))
if ( TileIsOutOfBounds(uiTileNo))
{
return( FALSE );
}
if ( TileIsOutOfBounds(usSrcTileNo))
if ( TileIsOutOfBounds(uiSrcTileNo))
{
return( FALSE );
}
@@ -541,7 +541,7 @@ UINT8 ubTravelCost;
bDirection = atan8( iSrcX, iSrcY, iX, iY );
ubTravelCost = gubWorldMovementCosts[ usTileNo ][ bDirection ][ 0 ];
ubTravelCost = gubWorldMovementCosts[ uiTileNo ][ bDirection ][ 0 ];
if ( ubTravelCost == TRAVELCOST_WALL )
{
@@ -550,7 +550,7 @@ UINT8 ubTravelCost;
if ( IS_TRAVELCOST_DOOR( ubTravelCost ) )
{
ubTravelCost = DoorTravelCost( NULL, usTileNo, ubTravelCost, TRUE, NULL );
ubTravelCost = DoorTravelCost( NULL, uiTileNo, ubTravelCost, TRUE, NULL );
if ( ubTravelCost == TRAVELCOST_OBSTACLE || ubTravelCost == TRAVELCOST_DOOR )
{
+1 -2
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@@ -1367,8 +1367,7 @@ void RenderOverheadMap( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStart
GetCurrentVideoSettings(&usWidth, &usHeight, &ubBitDepth);
pSrcBuf = LockVideoSurface(guiRENDERBUFFER, &uiSrcPitchBYTES);
pDestBuf = LockVideoSurface(guiSAVEBUFFER, &uiDestPitchBYTES);
if(gbPixelDepth == 16)// BLIT HERE
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, 0, 0, 0, 0, usWidth, usHeight);
Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES, (UINT16 *)pSrcBuf, uiSrcPitchBYTES, 0, 0, 0, 0, usWidth, usHeight);
UnLockVideoSurface(guiRENDERBUFFER);
UnLockVideoSurface(guiSAVEBUFFER);
}
+480 -569
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File diff suppressed because it is too large Load Diff
+1 -1
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@@ -227,4 +227,4 @@ BOOLEAN Blt8BPPDataTo16BPPBufferTransZIncObscureClip(UINT16 *pBuffer, UINT32 uiD
BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClip(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClipAlpha(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, HVOBJECT hAlphaVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
#endif
#endif
+1 -1
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@@ -18,4 +18,4 @@ BOOLEAN InitializeSystemVideoObjects( );
BOOLEAN InitializeGameVideoObjects( );
#endif
#endif
+1 -1
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@@ -2929,7 +2929,7 @@ BOOLEAN LoadWorld(const STR8 puiFilename, FLOAT* pMajorMapVersion, UINT8* pMinor
SetWorldSize(iRowSize, iColSize);
// We still have the "normal" map size AND the map is saved in vanilla format
if ((iRowSize <= OLD_WORLD_ROWS && iRowSize <= OLD_WORLD_COLS) && (dMajorMapVersion == VANILLA_MAJOR_MAP_VERSION && ubMinorMapVersion == VANILLA_MINOR_MAP_VERSION))
if ((iRowSize <= OLD_WORLD_ROWS && iColSize <= OLD_WORLD_COLS) && (dMajorMapVersion == VANILLA_MAJOR_MAP_VERSION && ubMinorMapVersion == VANILLA_MINOR_MAP_VERSION))
{
// Check "vanilla map saving"
gfVanillaMode = TRUE;//dnl ch74 191013