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@@ -381,7 +381,9 @@ enum SoundDefines
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S_VAL,
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//BREAK_LIGHT_IGNITING,
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NUM_SAMPLES
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NUM_SAMPLES,
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POWER_GEN_FAN_SOUND = 5001 // This is a workaround to get the generator fan positional sound working in UB campaign.
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// Had to special case it because sound effects have been externalized.
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};
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enum AmbientDefines
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@@ -455,7 +457,7 @@ void PlayDelayedJA2Sample( UINT32 uiDelay, UINT32 usNum, UINT32 usRate, UINT32 u
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#define POSITION_SOUND_FROM_SOLDIER 0x00000001
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#define POSITION_SOUND_STATIONATY_OBJECT 0x00000002
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INT32 NewPositionSnd( INT32 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay );
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INT32 NewPositionSnd( INT32 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay, UINT8 volume );
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void DeletePositionSnd( INT32 iPositionSndIndex );
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void SetPositionSndsActive( );
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void SetPositionSndsInActive( );
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