Update to Master

This commit is contained in:
Asdow
2025-08-08 18:00:31 +03:00
338 changed files with 110651 additions and 115875 deletions
+4 -2
View File
@@ -381,7 +381,9 @@ enum SoundDefines
S_VAL,
//BREAK_LIGHT_IGNITING,
NUM_SAMPLES
NUM_SAMPLES,
POWER_GEN_FAN_SOUND = 5001 // This is a workaround to get the generator fan positional sound working in UB campaign.
// Had to special case it because sound effects have been externalized.
};
enum AmbientDefines
@@ -455,7 +457,7 @@ void PlayDelayedJA2Sample( UINT32 uiDelay, UINT32 usNum, UINT32 usRate, UINT32 u
#define POSITION_SOUND_FROM_SOLDIER 0x00000001
#define POSITION_SOUND_STATIONATY_OBJECT 0x00000002
INT32 NewPositionSnd( INT32 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay );
INT32 NewPositionSnd( INT32 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay, UINT8 volume );
void DeletePositionSnd( INT32 iPositionSndIndex );
void SetPositionSndsActive( );
void SetPositionSndsInActive( );