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- replaced NOBODY with TOTAL_SOLDIERS in range checks (NOBODY definition will be changed from 156 to -1 later)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -1352,7 +1352,7 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
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// ATE: ONLY cancel if they are moving.....
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ubMerc = WhoIsThere2( (UINT16) newLoc, s->bLevel);
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if ( ubMerc < NOBODY && ubMerc != s->ubID )
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if ( ubMerc < TOTAL_SOLDIERS && ubMerc != s->ubID )
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{
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// Check for movement....
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//if ( fTurnBased || ( (Menptr[ ubMerc ].sFinalDestination == Menptr[ ubMerc ].sGridNo) || (Menptr[ ubMerc ].fDelayedMovement) ) )
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