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- replaced NOBODY with TOTAL_SOLDIERS in range checks (NOBODY definition will be changed from 156 to -1 later)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1155,7 +1155,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
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return( FALSE );
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}
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if (ubOpponentID < NOBODY)
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if (ubOpponentID < TOTAL_SOLDIERS)
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{
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/*
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// only the OPPONENT'S controller's decision matters
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@@ -1177,7 +1177,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
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else // no opponent, so controller of 'ptr' makes the call instead
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{
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// ALEX
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if (gsWhoThrewRock >= NOBODY)
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if (gsWhoThrewRock >= TOTAL_SOLDIERS)
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{
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#ifdef BETAVERSION
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NumMessage("StandardInterruptConditions: ERROR - ubOpponentID is NOBODY, don't know who threw rock, guynum = ",pSoldier->guynum);
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@@ -1299,7 +1299,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
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ubMinPtsNeeded = AP_CHANGE_FACING;
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// if the opponent is SOMEBODY
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if (ubOpponentID < NOBODY)
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if (ubOpponentID < TOTAL_SOLDIERS)
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{
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// if the soldiers are on the same side
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if (pSoldier->bSide == pOpponent->bSide)
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@@ -2029,7 +2029,7 @@ void ResolveInterruptsVs( SOLDIERTYPE * pSoldier, UINT8 ubInterruptType)
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}
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}
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if (ubSmallestSlot < NOBODY)
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if (ubSmallestSlot < TOTAL_SOLDIERS)
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{
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// add this guy to everyone's interrupt queue
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AddToIntList(ubIntList[ubSmallestSlot],TRUE,TRUE);
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