- replaced NOBODY with TOTAL_SOLDIERS in range checks (NOBODY definition will be changed from 156 to -1 later)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-08-22 18:29:35 +00:00
parent cd8ad6e8b8
commit c656cffed5
6 changed files with 21 additions and 21 deletions
+4 -4
View File
@@ -1155,7 +1155,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
return( FALSE );
}
if (ubOpponentID < NOBODY)
if (ubOpponentID < TOTAL_SOLDIERS)
{
/*
// only the OPPONENT'S controller's decision matters
@@ -1177,7 +1177,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
else // no opponent, so controller of 'ptr' makes the call instead
{
// ALEX
if (gsWhoThrewRock >= NOBODY)
if (gsWhoThrewRock >= TOTAL_SOLDIERS)
{
#ifdef BETAVERSION
NumMessage("StandardInterruptConditions: ERROR - ubOpponentID is NOBODY, don't know who threw rock, guynum = ",pSoldier->guynum);
@@ -1299,7 +1299,7 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
ubMinPtsNeeded = AP_CHANGE_FACING;
// if the opponent is SOMEBODY
if (ubOpponentID < NOBODY)
if (ubOpponentID < TOTAL_SOLDIERS)
{
// if the soldiers are on the same side
if (pSoldier->bSide == pOpponent->bSide)
@@ -2029,7 +2029,7 @@ void ResolveInterruptsVs( SOLDIERTYPE * pSoldier, UINT8 ubInterruptType)
}
}
if (ubSmallestSlot < NOBODY)
if (ubSmallestSlot < TOTAL_SOLDIERS)
{
// add this guy to everyone's interrupt queue
AddToIntList(ubIntList[ubSmallestSlot],TRUE,TRUE);