diff --git a/TacticalAI/AIList.cpp b/TacticalAI/AIList.cpp index fecb705c..8dc6f568 100644 --- a/TacticalAI/AIList.cpp +++ b/TacticalAI/AIList.cpp @@ -238,7 +238,7 @@ BOOLEAN SatisfiesAIListConditions( SOLDIERTYPE * pSoldier, UINT8 * pubDoneCount, // heard gunshots if ( pSoldier->flags.uiStatusFlags & SOLDIER_COWERING ) { - if ( pSoldier->bVisible ) + if ( pSoldier->bVisible == TRUE ) { // if have profile, don't handle, don't want them running around if ( pSoldier->ubProfile != NO_PROFILE ) diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 2aaa19a5..7958e9fb 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -311,7 +311,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named if ( pSoldier->aiData.fAIFlags & AI_ASLEEP ) { - if ( gfTurnBasedAI && pSoldier->bVisible ) + if ( gfTurnBasedAI && pSoldier->bVisible == TRUE ) { // turn off sleep flag, guy's got to be able to do stuff in turnbased // if he's visible