mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- added more messages
- remaining interrogation points are taken over to the next hour git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5713 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+31
-15
@@ -6674,14 +6674,21 @@ extern INT32 giReinforcementPool;
|
||||
|
||||
void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
|
||||
{
|
||||
if (ubExitValue == MSG_BOX_RETURN_NO)
|
||||
{
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_RELEASED] );
|
||||
}
|
||||
|
||||
UINT32 prisonerstobemoved = 0;
|
||||
BOOLEAN success = FALSE;
|
||||
if ( !gbWorldSectorZ )
|
||||
{
|
||||
SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( gWorldSectorX, gWorldSectorY ) ] );
|
||||
|
||||
UINT32 prisonerstobemoved = pSectorInfo->uiNumberOfPrisonersOfWar;
|
||||
prisonerstobemoved = pSectorInfo->uiNumberOfPrisonersOfWar;
|
||||
|
||||
pSectorInfo->uiNumberOfPrisonersOfWar = 0;
|
||||
|
||||
|
||||
if (ubExitValue == MSG_BOX_RETURN_YES)
|
||||
{
|
||||
UINT32 uSectorID = 0;
|
||||
@@ -6690,21 +6697,23 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
|
||||
SECTORINFO *pPrisonSectorInfo = &( SectorInfo[ uSectorID ] );
|
||||
|
||||
if ( pPrisonSectorInfo )
|
||||
{
|
||||
success = TRUE;
|
||||
|
||||
pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
|
||||
|
||||
CHAR16 wString[ 64 ];
|
||||
GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// send some prisoners back to queen's pool
|
||||
// there is a chance that escaped prisoners may return to the queen...
|
||||
giReinforcementPool += (prisonerstobemoved * gGameExternalOptions.ubPrisonerReturntoQueenChance) / 100;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UNDERGROUND_SECTORINFO *pSectorInfo = FindUnderGroundSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
|
||||
|
||||
UINT32 prisonerstobemoved = pSectorInfo->uiNumberOfPrisonersOfWar;
|
||||
prisonerstobemoved = pSectorInfo->uiNumberOfPrisonersOfWar;
|
||||
|
||||
pSectorInfo->uiNumberOfPrisonersOfWar = 0;
|
||||
|
||||
@@ -6716,16 +6725,23 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
|
||||
SECTORINFO *pPrisonSectorInfo = &( SectorInfo[ uSectorID ] );
|
||||
|
||||
if ( pPrisonSectorInfo )
|
||||
{
|
||||
success = TRUE;
|
||||
|
||||
pPrisonSectorInfo->uiNumberOfPrisonersOfWar += prisonerstobemoved;
|
||||
|
||||
CHAR16 wString[ 64 ];
|
||||
GetShortSectorString( gWorldSectorX, gWorldSectorY, wString );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// send some prisoners back to queen's pool
|
||||
// there is a chance that escaped prisoners may return to the queen...
|
||||
giReinforcementPool += (prisonerstobemoved * gGameExternalOptions.ubPrisonerReturntoQueenChance) / 100;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !success )
|
||||
// send some prisoners back to queen's pool
|
||||
// there is a chance that escaped prisoners may return to the queen...
|
||||
giReinforcementPool += (prisonerstobemoved * gGameExternalOptions.ubPrisonerReturntoQueenChance) / 100;
|
||||
}
|
||||
|
||||
void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
|
||||
|
||||
Reference in New Issue
Block a user