Fix discrepant TOPTION values in GameSettings.cpp

Ja2_Settings was supposed to be automatically generated but over time we
started to edit defaults either there or in GameSettings.cpp inconsistently
This commit is contained in:
Marco Antonio J. Costa
2025-10-09 21:53:55 -03:00
committed by majcosta
parent d98de9e793
commit c6fd81d289
+9 -9
View File
@@ -776,17 +776,17 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = TRUE; gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = TRUE;
gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] = FALSE; gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] = FALSE;
gGameSettings.fOptions[ TOPTION_OLD_SELECTION_METHOD ] = FALSE; gGameSettings.fOptions[ TOPTION_OLD_SELECTION_METHOD ] = FALSE;
gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = FALSE; gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = TRUE;
gGameSettings.fOptions[ TOPTION_SHOW_MISSES ] = FALSE; gGameSettings.fOptions[ TOPTION_SHOW_MISSES ] = FALSE;
gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE; gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE;
gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = TRUE; gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = FALSE;
gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] = TRUE; gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] = TRUE;
gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = FALSE; gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = FALSE;
gGameSettings.fOptions[ TOPTION_SMART_CURSOR ] = FALSE; gGameSettings.fOptions[ TOPTION_SMART_CURSOR ] = FALSE;
gGameSettings.fOptions[ TOPTION_SNAP_CURSOR_TO_DOOR ] = TRUE; gGameSettings.fOptions[ TOPTION_SNAP_CURSOR_TO_DOOR ] = TRUE;
gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] = TRUE; gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] = TRUE;
gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] = TRUE; gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] = TRUE;
gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = FALSE; gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = TRUE;
gGameSettings.fOptions[ TOPTION_TOGGLE_WIREFRAME ] = TRUE; gGameSettings.fOptions[ TOPTION_TOGGLE_WIREFRAME ] = TRUE;
gGameSettings.fOptions[ TOPTION_3D_CURSOR ] = FALSE; gGameSettings.fOptions[ TOPTION_3D_CURSOR ] = FALSE;
gGameSettings.fOptions[ TOPTION_CTH_CURSOR ] = TRUE; gGameSettings.fOptions[ TOPTION_CTH_CURSOR ] = TRUE;
@@ -794,14 +794,14 @@ void InitGameSettings()
//Madd: //Madd:
gGameSettings.fOptions[ TOPTION_GL_BURST_CURSOR ] = TRUE; gGameSettings.fOptions[ TOPTION_GL_BURST_CURSOR ] = TRUE;
gGameSettings.fOptions[ TOPTION_ALLOW_TAUNTS ] = TRUE; // changed - SANDRO gGameSettings.fOptions[ TOPTION_ALLOW_TAUNTS ] = TRUE; // changed - SANDRO
gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = FALSE; gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = TRUE;
gGameSettings.fOptions[ TOPTION_ALLOW_REAL_TIME_SNEAK ] = FALSE; // changed - SANDRO gGameSettings.fOptions[ TOPTION_ALLOW_REAL_TIME_SNEAK ] = FALSE; // changed - SANDRO
//lalien //lalien
gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE; gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE;
gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE; gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE;
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE; gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE; gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = TRUE;
gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE; gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE;
gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE;
gGameSettings.fOptions[ TOPTION_ALLOW_SOLDIER_TOOLTIPS ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_SOLDIER_TOOLTIPS ] = TRUE;
@@ -827,14 +827,14 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE; gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE;
// BIO // BIO
gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = FALSE; gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = TRUE;
gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE; gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = TRUE;
gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE; gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE;
gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE; gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE;
gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE; gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE;
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE; gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = TRUE;
gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies
@@ -846,7 +846,7 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies
gGameSettings.fOptions[TOPTION_ALT_START_AIM] = FALSE; gGameSettings.fOptions[TOPTION_ALT_START_AIM] = TRUE;
gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = FALSE; gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = FALSE;
// arynn: Cheat/Debug Menu // arynn: Cheat/Debug Menu